Friday mysteries of Solskogen
category: parties [glöplog]
nosfe code. steel code still unknown.
Code:
public Class Nosfe extends FinnishScener implements Scener {
public GreatTime party(PartyPlace place) {
this.travelTo(place);
try {
Alcohole salmiakki = new Salmiakki(1, Salmiakki.BOTTLE);
while(salmiakki.bottleIsEmpty == false) {
salmiakki.drink();
this.feelGreat();
}
} catch (PassOutException e) {
Tent t = Tent.findRandomTent();
House h = House.findRandomHouse();
this.fallAsleepAt(t);
while (this.getFeeling != Nosfe.FEEL_LIKE_MOVING) {
this.sleepABit();
this.checkFeeling();
}
this.walkTo(h);
this.fallAsleepAt(h);
while (this.isSleeping()) {
this.dreamOfDemos();
}
this.walkBackToPartyPlace(); // may take several hours
this.addAfterPartyAction("ask pouet what i did");
}
return super.party(place);
}
}
Scicco: I'd like a summary of this Scener interface :D
you're setting a very unpleasant precedent here :D
:D
Fantastic! ;-) Simply hilarious.
On the other hand - you'd probably generate exceptions. You need:
Cellphone c = this.pocketContent;
... and then, somewhere between the sleep-on-tent-loop and the waltTo(h) - add a
Position p = rand(t,h)
c.drop(p)
Or whatever - I'm just a musician :-p
On the other hand - you'd probably generate exceptions. You need:
Cellphone c = this.pocketContent;
... and then, somewhere between the sleep-on-tent-loop and the waltTo(h) - add a
Position p = rand(t,h)
c.drop(p)
Or whatever - I'm just a musician :-p
eagerly waiting what mysteries will revision bring
nosfe: that depends - are you still running the same code as two years ago? If so, the results ought to be quite predictable :)
i'm sure i must have some more bugs in the code now