BASSMOD dll inside the EXE
category: code [glöplog]
A Week ago i was like: Put music inside a demo is very easy, hard is c++ and opengl, now i am like: Put music inside a demo is very hard, easy is c++ and opengl, why?
People say miniFMOD/uFMOD is good, and other say to avoid it, why? I Actually just want to sync and play the music, nothing BIG, i think BASSMOD should be used for bigger projects, like wild demos, since theres no size restrictions.
Like i said before, bassmod is 34kbs, so i still have 30kbs for the programming and music, and my musics are like 30kbs, so i have no space to code!
I Will take uFmod, thanks everybody for the help!
Haters gonna hate :D
People say miniFMOD/uFMOD is good, and other say to avoid it, why? I Actually just want to sync and play the music, nothing BIG, i think BASSMOD should be used for bigger projects, like wild demos, since theres no size restrictions.
Like i said before, bassmod is 34kbs, so i still have 30kbs for the programming and music, and my musics are like 30kbs, so i have no space to code!
I Will take uFmod, thanks everybody for the help!
Haters gonna hate :D
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People say miniFMOD/uFMOD is good, and other say to avoid it, why?
miniFMOD and uFMOD are pretty much the only small XM players out there. Small playback routines imply bad playback compatibility, though, so you often have to hand-tune your modules so that they sound correct with those players. Yes, working with modules and inter-tracker compatibility is not easy, but that's usually the musician's job, not the coder's. :)
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other say to avoid it, why?
Well those replayers are not something we'd call "surgically accurate", but they do their job okay. As long as your track sounds correct and you can handle the occasional timing jitter, they'll work fine. :)
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easy is c++
In a few years you'll know better.
Concerning minifmod, it's not a bad replayer so to say.
It just doesn't play correctly some of the .xm effects, so you'll probably have to rework your musics and trick to get the same effects another way.
It just doesn't play correctly some of the .xm effects, so you'll probably have to rework your musics and trick to get the same effects another way.
If you need a tiny and good XM replayer, use uFMOD.
@BlackSheep8Bit: go register yourself at http://www.dbfinteractive.com/ forum, they might help you out.
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Quote:easy is c++
In a few years you'll know better.
multiple (virtual) inheritance? templates? null pointer?
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Haters gonna hate :D
yo! this next track is going out dedicated to my hommie, k to neel. keep it real yo!
http://www.youtube.com/watch?v=VLhZ52vVK-I
thats more dedicated to truck
both you bitches get ready for a sex party