The random useful whitepaperish thread
category: code [glöplog]
Realtime framerate up-conversion (by AND too, always good to see a familiar name in there :)
You all probably know this one already, but here it is for posterity.
Depixelizing Pixel Art
The supplementary material section contains more goodies, including video of the algorithm in action. The only thing missing is some c0de.
Depixelizing Pixel Art
The supplementary material section contains more goodies, including video of the algorithm in action. The only thing missing is some c0de.
DSPGuide - lots and lots of good DSP documentation.
key publication on demoscene activities
Back to posting whitepapers, k?
Comparing floating point numbers Actually pretty good guide to the age old problem of comparing two floats to see if they're almost equal.
Comparing floating point numbers Actually pretty good guide to the age old problem of comparing two floats to see if they're almost equal.
google test includes an excellent (C++, template based) implementation AlmostEqualUlps for both floats and doubles, which works on many compilers.
Well, it's not a whitepaper, but it's surely contains lot's of things.
Michael Abrash's classic Graphics Programming Black Book
Michael Abrash's classic Graphics Programming Black Book
I just love the chapters naming - so classic!
What makes Abrash's Black Book worth reading today?