Stencil buffer black pixels
category: code [glöplog]
I'm getting a strange visual glitch when I enable the stencil buffer test. I get some strange black pixels, in a clearly visible pattern. When I disable the stencil test everything works like it should (other than the stencil buffer use).
Any idea on what it can be?
rescaled crop
Any idea on what it can be?
rescaled crop
Eventually, you'll get some that look like Space Invaders.
it's not a genetic thing.
cool.
Maybe a message from your graphics driver in some kind of strange code?! ;)
Maybe a message from your graphics driver in some kind of strange code?! ;)
good thing is, it looks awesome :D
thec: it doesn't. specially with the rest of the post processing passes.
las: maybe. I've actually solved bugs before by updating drivers.
las: maybe. I've actually solved bugs before by updating drivers.
looks some kind of egyptian hieroglyphs, now, try figure out if it is a message from an alien civilization or something
Braille?
Your GPU is playing game of life.
Back in the Nineties we called this "design"
where's ryg when I need him :)
Looks like good old video-mem Garbage/Speichermüll to me.
I had something similar when messing with shadow mapping (polygons wouldn't be correctly raterized, leading to patterns). Check your states.
extended braille for democoders :D
Stupid gdebugger doesn't want to work. Free licence expired, and the new AMD gdebuffer sucks.
...meanwhile I found out how zden codes his demos.
There you go, post processing for free :)
Just asking: Do you actually clear the stencil buffer and set up the correct func and ops?
I demand a code snippet!
leave it like that and I'll give you a thumb up
Bugs are the best effects. qed.
New drivers solved the problem. In case you want to know.