Unlimited Detail Technology?
category: offtopic [glöplog]
But if it's not true, it'll come back and hit him...
Actually, I should've written "it'll come *flying* back and hit him..."
Dammit. I lose.
Dammit. I lose.
gargaj:
http://www.youtube.com/user/EuclideonOfficial#p/a/u/1/UKUuUvDSXk4
See? Just have a little patience, man. My bet: we'll see _unlimited_ animation. Skeleton? Deformers? Pffffffff. That's for the polygon industry. Master Bruce will individually animate each and every ATOM!
Quote:
Yes grumpy forum people, we do have animation, but you'll just have to be patient.
http://www.youtube.com/user/EuclideonOfficial#p/a/u/1/UKUuUvDSXk4
See? Just have a little patience, man. My bet: we'll see _unlimited_ animation. Skeleton? Deformers? Pffffffff. That's for the polygon industry. Master Bruce will individually animate each and every ATOM!
Hyde: I thought about that shit YEARS before anyone else.
8-but B: But did you make a video about it and put it on youtube?
Didn't think so.
Didn't think so.
8-but -> 8-bit
sorry
sorry
8-butt buggery makes more sense, maybe you were right hyde?
Didn't one of their older demos have animation? I vaguely recall some very simple animation with a character made of many separate parts, and just the one.. maybe that was some other voxel type engine though.
Didn't one of their older demos have animation? I vaguely recall some very simple animation with a character made of many separate parts, and just the one.. maybe that was some other voxel type engine though.
Yeah yeah, thanks dude. :P
I wasn't good enough for that. XD
I wasn't good enough for that. XD
ulimited detail seems to remain to future.
psonice: No, it was Unlimited Detail. "They" accomplished it by swapping between something like five different models of the same bird to produce a very awkward and wildly unimpressive flying animation.
"They" is in quotes because I firmly believe it's still just one guy. Well, maybe a guy and his mum, but surely not an actual team. Because honestly, who would work with that guy.
"They" is in quotes because I firmly believe it's still just one guy. Well, maybe a guy and his mum, but surely not an actual team. Because honestly, who would work with that guy.
Still seems like snake oil to me:
- no real indication about performance (He says "20 fps on CPU", but what does that mean? Is that for QCIF resolution on a cluster of six dozen 8-core Xeons, or for 4K resolution on a 2 MHz Z80?)
- very repetitive geometry
- Minecraft-ish low-res world geometry, WTF?
- only axis-aligned objects
- no animation at all
- almost no lighting (I couldn't even see the simple binary shadowing they mention, let alone any kind of AO or specular)
- very unprofessional and dubious website
- the CEO talks like a lunatic ;)
- no real indication about performance (He says "20 fps on CPU", but what does that mean? Is that for QCIF resolution on a cluster of six dozen 8-core Xeons, or for 4K resolution on a 2 MHz Z80?)
- very repetitive geometry
- Minecraft-ish low-res world geometry, WTF?
- only axis-aligned objects
- no animation at all
- almost no lighting (I couldn't even see the simple binary shadowing they mention, let alone any kind of AO or specular)
- very unprofessional and dubious website
- the CEO talks like a lunatic ;)
If that stuff was running on the GPU, it could get as good as the gigavoxel tech.. :)
Old news, butnot so esoteric and actually nice videos.
http://www.youtube.com/watch?v=aFd5Cci_pE4
youve got to admire them for managing to bullshit enough to get that £1.3m grant from the aussie government though. they'd never have got that if they'd actually been honest and reasonable.
anyway, i'm off to go raymarch a volume texture distance field. it's generated from a mesh that contains up to 31 trillion polygons - in fact you might say it's "the largest breakthrough since 3d graphics began". bye!
anyway, i'm off to go raymarch a volume texture distance field. it's generated from a mesh that contains up to 31 trillion polygons - in fact you might say it's "the largest breakthrough since 3d graphics began". bye!
smash! OMG! That is OVER 9 TRILLION! ;)
smash, you're not the first doing this, just so you know ;)
and you'll realize that volume textures for storing models consume too much memory for real life applications soon enough too ;)
nystep: yea, we've been there for a while.. :)
i've heard particles run really smooth on the LHC supercomputers!
lol. yeah. didn't think of delta force...
amazing. they use unlimited brown pixels!
Delta force was a seriously cool game :)
Outcast, anyone?