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ROME

category: offtopic [glöplog]
also check the problems we've had with webgl over on the raymarching beginners thread - webgl is a cool thing, but it's not out of beta yet i'd say ;)

I know the feeling though pixtur. I've been writing a lot of mobile software lately, and writing desktop stuff suddenly feels like yesterday's tech. But hey, a mobile isn't going to run my raymarching shit at any kind of acceptable framerate is it?
added on the 2011-05-17 10:07:45 by psonice psonice
Quote:
But hey, a mobile isn't going to run my raymarching shit at any kind of acceptable framerate is it?

Not yet :)
added on the 2011-05-17 10:59:52 by Tarmil Tarmil
Quote:
But hey, a mobile isn't going to run my raymarching shit at any kind of acceptable framerate is it?

If only I could breach ten-folds of NDAs…
added on the 2011-05-17 11:06:30 by decipher decipher
actually, i still haven't tried raymarching on my ipad2. I've been impressed by the speed of that so far for other stuff. But if it's pushing a desktop GPU I can't see that handling it, and the ipad2 has a pretty high end GPU for a tablet. But yeah, one day :) (And at the current pace, maybe next year even!)

Decipher: kal-el? ngp? non-nda-breaking-vague-hint? :D
added on the 2011-05-17 11:42:41 by psonice psonice
I've tried raymarching the animated Android logo on iPhone 3Gs. Well, that was slow. But, 3Gs. And it probably did not like the Android model either!
added on the 2011-05-18 09:21:20 by NeARAZ NeARAZ
nearaz: iphone4 has 4x more pixels, same GPU :D The iPad2 GPU is supposedly 9x faster, with only 5x more pixels. So potentially nearly 2x faster. If we rendered at half size, call it 6-7x faster. Would that be anywhere near bearable? And how much scope is there to optimise your code?
added on the 2011-05-18 10:37:55 by psonice psonice
http://www.mirada.com/rome.php - hope it's not a repost, didn't care to check.
added on the 2011-05-26 10:23:25 by Sander Sander
so i watched it now because i forgot to watch it then, and apparently i missed half the content because i moved the mouse offscreen to see the visuals, which it interpreted as "constantly look up". another argument on why demos should never be interactive.
added on the 2011-07-21 13:13:38 by Gargaj Gargaj
http://www.youtube.com/watch?v=wiX1u8cwp7g
a 3GS is much less faster, I guess there is hope.
added on the 2011-07-21 13:37:52 by MsK` MsK`
much slower* ...
added on the 2011-07-21 13:44:36 by MsK` MsK`
And I got 20fps after optimization. The biggest optimization was running it a 48x32 instead of 480x320...
added on the 2011-07-21 13:46:38 by MsK` MsK`
msk: ouch! Want me to try it on an ipad2, see what the difference is?
added on the 2011-07-21 14:13:19 by psonice psonice
fuck dich!
fuck dich!
praktisch!

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