ROME
category: offtopic [glöplog]
also check the problems we've had with webgl over on the raymarching beginners thread - webgl is a cool thing, but it's not out of beta yet i'd say ;)
I know the feeling though pixtur. I've been writing a lot of mobile software lately, and writing desktop stuff suddenly feels like yesterday's tech. But hey, a mobile isn't going to run my raymarching shit at any kind of acceptable framerate is it?
I know the feeling though pixtur. I've been writing a lot of mobile software lately, and writing desktop stuff suddenly feels like yesterday's tech. But hey, a mobile isn't going to run my raymarching shit at any kind of acceptable framerate is it?
remind flying lotus
Quote:
But hey, a mobile isn't going to run my raymarching shit at any kind of acceptable framerate is it?
Not yet :)
Quote:
But hey, a mobile isn't going to run my raymarching shit at any kind of acceptable framerate is it?
If only I could breach ten-folds of NDAs…
actually, i still haven't tried raymarching on my ipad2. I've been impressed by the speed of that so far for other stuff. But if it's pushing a desktop GPU I can't see that handling it, and the ipad2 has a pretty high end GPU for a tablet. But yeah, one day :) (And at the current pace, maybe next year even!)
Decipher: kal-el? ngp? non-nda-breaking-vague-hint? :D
Decipher: kal-el? ngp? non-nda-breaking-vague-hint? :D
I've tried raymarching the animated Android logo on iPhone 3Gs. Well, that was slow. But, 3Gs. And it probably did not like the Android model either!
nearaz: iphone4 has 4x more pixels, same GPU :D The iPad2 GPU is supposedly 9x faster, with only 5x more pixels. So potentially nearly 2x faster. If we rendered at half size, call it 6-7x faster. Would that be anywhere near bearable? And how much scope is there to optimise your code?
http://www.mirada.com/rome.php - hope it's not a repost, didn't care to check.
so i watched it now because i forgot to watch it then, and apparently i missed half the content because i moved the mouse offscreen to see the visuals, which it interpreted as "constantly look up". another argument on why demos should never be interactive.
http://www.youtube.com/watch?v=wiX1u8cwp7g
a 3GS is much less faster, I guess there is hope.
a 3GS is much less faster, I guess there is hope.
much slower* ...
And I got 20fps after optimization. The biggest optimization was running it a 48x32 instead of 480x320...
msk: ouch! Want me to try it on an ipad2, see what the difference is?
fuck dich!
fuck dich!
praktisch!
praktisch!