OpenGL ES & matrix stack
category: code [glöplog]
that would be android!
I'm looking at EASTL as well..
The official NDK has had STL support for 2 months.
I would recommend against using the emulator from the Android SDK for development, given how fast and easy it is to deploy on a real device. Not to mention that the emulator is useless for testing anything that requires OpenGL ES 2.x or ARMv7 / NEON.
I would recommend against using the emulator from the Android SDK for development, given how fast and easy it is to deploy on a real device. Not to mention that the emulator is useless for testing anything that requires OpenGL ES 2.x or ARMv7 / NEON.
ohh, long time since i have done any android development, I was still on NDK r4. Lots of new features in r5 it seems, time to clean up code and use the ndk provided ways of accessing assets in the apk and use the ndk provided stl
mic, sweet.
didn't know that. google sure listens to their developers.
Also, you can use shared libraries on android which you apparently can't on iOS.
something I for one would want to take for granted...
didn't know that. google sure listens to their developers.
Also, you can use shared libraries on android which you apparently can't on iOS.
something I for one would want to take for granted...