xbox360 has been cracked!
category: general [glöplog]
Firmware uploaded in 2006?
I never understood how people can be so wild about knowing what specs the next GreatCons0leXYZ will have. Some things are pretty sure:
- It will be much more powerful than the one before
- It will be more or less en par with its competitors in terms of performance
- Or the different features will even differences out
- It'll most likely NOT run shit your old console was running, so you'll need to buy new games
- It's gonna be darn expensive
- What I've forgotten...
- It will be much more powerful than the one before
- It will be more or less en par with its competitors in terms of performance
- Or the different features will even differences out
- It'll most likely NOT run shit your old console was running, so you'll need to buy new games
- It's gonna be darn expensive
- What I've forgotten...
QUINTIX: If B$ means "Sure, we can save you out of this mess you've made for yourself, but it's going to cost you", then yeah.
Ector: a lot of people selling xboxes here are selling them before they get banned - i.e. they're modded, but haven't actually been banned yet. I don't know the situation with home brew, but if you don't plan to play games or go online I guess it's ok?
Mr. FailWhale: It's always fun to see what crazy exotic hardware they squeeze in there, then see it spectacularly fail to live up to the wild claims :) I'm really looking forwards to all the new controllers more than anything though, there's a bunch of cool looking stuff out there I want to get my hands on :)
Mr. FailWhale: It's always fun to see what crazy exotic hardware they squeeze in there, then see it spectacularly fail to live up to the wild claims :) I'm really looking forwards to all the new controllers more than anything though, there's a bunch of cool looking stuff out there I want to get my hands on :)
i'm banned now too... but what the heck, i never played online anyways...
it only bugs me that game hdd installation is blocked now too... that dvd drive is just too loud.
it only bugs me that game hdd installation is blocked now too... that dvd drive is just too loud.
Again I ask... what is wrong with XNA?
QUINTIX: you have to pay to produce AND spread. At least outside US of A.
That reminds me I have a xna license to use, but I have not enough free time to upload a spinning cube to it :(
smash: there is no spoon?
That reminds me I have a xna license to use, but I have not enough free time to upload a spinning cube to it :(
smash: there is no spoon?
Maybe this will work it's way in there! ;)
$2,000 bounty for Kinect for Xbox 360 open source drivers
I would buy one in the hope someone did a Blender animation plugin or something similar and if those things didn't cost as much as a xbox360 :(
I would buy one in the hope someone did a Blender animation plugin or something similar and if those things didn't cost as much as a xbox360 :(
Quote:
That reminds me of a funny thing: Before I got into programming, my primary interest was playing video games. (That was when I was like 6 - 8 years old.) As I was an avid reader of video game magazines, I knew that games for Nintendo consoles had to be licenced by Nintendo. When I then started programming on PC (in Quick Basic), I wondered if I was allowed to spread my programs without paying Microsoft a licence fee. Back then, this was possible (about which I was quite surprised). Nowadays it's not so easy any more. If you compile a program using a students' edition of a compiler, you're not allowed to use it for commercial purposes. In Tomcat's book "Freax", I even read that Microsoft managers wanted to stop amateur programmers from developing software. It sounds like a rather unrealistic venture, but in theory, they could implement a similar thing as the signing on Xbox 360 in their future Windows operating systems. IMHO this is rubbish and unproductive; it prevents people from learning programming when they're young. I think Microsoft would harm itself in this way, as the chance of getting skilled, experienced and yet not too old employees would be diminished.
Visual Studio Express anyone? What about Coding4Fun?
Unrelated: How do I get the 64bit libs for visual c++ 2010 express? I tried to get the WinSDK from a link I got from searching msdn for how to do 64bit in VC++ 2010, but the libraries that it installed only work with visual studio 2008 :<
necropost fail on my part...
Quintix: install Windows Platform SDK, go to the configuration (the drop box that says x86). There should be an add more button or something, and try to guess from there.
What the kinect projector projects: http://www.youtube.com/watch?v=nvvQJxgykcU
Looks pretty cool. It also makes it a lot easier to understand how it works: It measures the points size, the bigger they are, the closer the subject is. It also explains the practical low-resolution.
Looks pretty cool. It also makes it a lot easier to understand how it works: It measures the points size, the bigger they are, the closer the subject is. It also explains the practical low-resolution.
Well, looks like kinect will be heading to the pc anyway
Microsoft has made and continues to make web cams, so an "open source" driver for one of those could be a good starting point, assuming they recycled some of the ways and means from their existing hardware and software.
Microsoft has made and continues to make web cams, so an "open source" driver for one of those could be a good starting point, assuming they recycled some of the ways and means from their existing hardware and software.
I don't need an open source driver. I need a driver... and €150 or €200 to buy it.
xernobyl - err,¤!"#(/" no it doesn't measure the point-size!
http://en.wikipedia.org/wiki/Time-of-flight_camera
http://en.wikipedia.org/wiki/Time-of-flight_camera
Hornet, err, while many other depth cameras do, Kinect doesn't actually use time-of-flight. So it probably does measure the size of the point pattern somehow.
ector - really? Cool, do you have an references to how it does do it then? These ones claim time-of-flight:
howstuffworks
wired
howstuffworks
wired
http://www.eurogamer.net/articles/digitalfoundry-primesense-article?page=2
Despite the acquisition of 3DV and its core technologies, PrimeSense is keen to point out that their implementation of the so-called "zcam" is entirely different to 3DV's, and their other competitors, which rely on a system of judging depth known as "time of flight".
"PrimeSense is using proprietary technology that we call Light Coding. It's proprietary. No other company in the world uses that," Adi Berenson says proudly.
"Most of our competitors are using a variety of methods that can be aggregated into one technique that's called 'time of flight'... It pulses a light and times the difference between the pulse and the round trip back to the sensor. Our methodology is nothing like that. What PrimeSense did is an evolution in terms of 3D sensing. We use standard components and the cost of the overall solution and the performance in terms of robustness, stability and no lag suits consumer devices."
Light Coding on the other hand does what it says on the tin: light very close to infrared on the spectrum bathes the scene. What PrimeSense calls "a sophisticated parallel computational algorithm" deciphers the IR data into a depth image. The firm says that this solution, like time of flight, works whatever the lighting conditions of the scene.
"The Natal device's 3D acquisition part is based on our technology, not on time of flight," re-affirms Aviad Maizels.
Despite the acquisition of 3DV and its core technologies, PrimeSense is keen to point out that their implementation of the so-called "zcam" is entirely different to 3DV's, and their other competitors, which rely on a system of judging depth known as "time of flight".
"PrimeSense is using proprietary technology that we call Light Coding. It's proprietary. No other company in the world uses that," Adi Berenson says proudly.
"Most of our competitors are using a variety of methods that can be aggregated into one technique that's called 'time of flight'... It pulses a light and times the difference between the pulse and the round trip back to the sensor. Our methodology is nothing like that. What PrimeSense did is an evolution in terms of 3D sensing. We use standard components and the cost of the overall solution and the performance in terms of robustness, stability and no lag suits consumer devices."
Light Coding on the other hand does what it says on the tin: light very close to infrared on the spectrum bathes the scene. What PrimeSense calls "a sophisticated parallel computational algorithm" deciphers the IR data into a depth image. The firm says that this solution, like time of flight, works whatever the lighting conditions of the scene.
"The Natal device's 3D acquisition part is based on our technology, not on time of flight," re-affirms Aviad Maizels.
It uses structured light. Apparently.
http://www.youtube.com/watch?v=18vSblw5SNk
Almost there. Apparently those guys are under NDA so it doesn't really count. :(
Almost there. Apparently those guys are under NDA so it doesn't really count. :(
http://www.youtube.com/watch?v=DvX0sOeaFxY
People are already doing lots of interesting stuff with it. That video above is nice to see the depth resolution.
People are already doing lots of interesting stuff with it. That video above is nice to see the depth resolution.
http://www.youtube.com/watch?v=f1ieKe_ts0k
^ This one's cooler. He gets a 3D and textured representation of everything the Kinect sees, renders it as seen by a free camera, and selects points on surfaces to accurately measure real distances.
^ This one's cooler. He gets a 3D and textured representation of everything the Kinect sees, renders it as seen by a free camera, and selects points on surfaces to accurately measure real distances.