Shader derivatives
category: code [glöplog]
that's why derivatives in object space make more sense. Speaking of what, any ideas how the attempts to implement REYES in GPUs is going? Any progress?
iq: Working at Pixar, I guess it's you who should tell that :D
iq - http://lmgtfy.com/?q=reyes+gpu ;)
(no, haven't heard of any functional renderman shading-language implementations... assuming that's what you were thinking about)
Micropolygon rendering looks interesting though. Even if it seems like stochastic rasterization could be more immediately applicable .
(no, haven't heard of any functional renderman shading-language implementations... assuming that's what you were thinking about)
Micropolygon rendering looks interesting though. Even if it seems like stochastic rasterization could be more immediately applicable .
iq: there's RenderAnts, but I think it still has a long way ahead (both software and hardware wise) till it can be really used "realtime" :-)