SynENGiNE
category: offtopic [glöplog]
Working on my engine that I started to code a while back. Was originally thought to be a demo maker, and there is only 2D support yet.
From the editor:
http://i37.tinypic.com/1esvo8.jpg
Demo created in the engine:
http://i35.tinypic.com/2a9tuko.png
For more info, visit my dev-log @ http://syndev.blog.com/
The latest rev of the engine is 0.015 so it doesnt do too much yet.
- Lars.
From the editor:
http://i37.tinypic.com/1esvo8.jpg
Demo created in the engine:
http://i35.tinypic.com/2a9tuko.png
For more info, visit my dev-log @ http://syndev.blog.com/
The latest rev of the engine is 0.015 so it doesnt do too much yet.
- Lars.
Cool!
Now make a demo about it!
Now make a demo about it!
Forgot to add that all the compiles of the engine have been uploaded. Cant give you guys link just yet, but I might give you a link on the blog when it is ready for it's first release.
Well.. there is the OSDM already?
This is just something I do for fun.
Also added so you can change demoname and fully working compile button now, which compiles script files to /data folder.
Also added so you can change demoname and fully working compile button now, which compiles script files to /data folder.
sounds like it's rather *very much* not done for showing off online. i mean, um, can it do anything except, eh, nothing?
lol
Skrebbel, the engine can compile given x,y values to the data folder aswell as give demo name, then the engine reads from these files and shows what it is there. I know there isnt much done but I just wanted to state that it does at least something.
so it reads two values from a data file and show a sprite there?
I wouldn't call that an "engine" myself but hey
I wouldn't call that an "engine" myself but hey
I already said it's nothing much yet, but im working on the animation editor now. It will take the sprite and move it. Everyone have had almost nothing in their engine before it became famous and big.
i'd rather not waste my time in a editor on that state... you implement the editor after everything (or almost everything) the editor has to edit is done :-)
Doing an UI for something you don't have yet, is a waste of time, methinks... but hey, that's only my oppinion, what do i know?
Doing an UI for something you don't have yet, is a waste of time, methinks... but hey, that's only my oppinion, what do i know?
Quote:
And it's often the "more fun" and easier part, so people tend to give up if the more complicated (and more important) work has to be done afterwards... So it's often a waste of time.Doing an UI for something you don't have yet, is a waste of time
Thanks for support, and no, I wont give this up if it gets harder. Working on the animation tool in it now and it's a pain in the ass, but I wont give up on it.
Sorry for double and bump, but now I worked alot on the animation tool. Not yet finished, also I made an option to change the thickness size and position for the square. Will add a scroller too for the next version.
i think what you need more than anything is Wordpress and a personal server.
Quote:
http://syndev.blog.com/
oh, you have one already!?
Why aren't you back with a vengeance and why is there no PayPal button?
hahaha :)
ruairi: what happened to that guy
Quote:
also I made an option to change the thickness size and position for the square
That's friggin awesome! Can I have the source for that?
Don't underestimate it yet, haha.
what is it?
What I really really wonder is... how can you, in the very first early alpha version, are, literally:
How can there be bugs when there is nothing to be done? Bugs are functionallity problems in a program... if there is no functionality, there can't be bugs :-)
We are talking four posts in the same day speaking about "fixing bugs" :-)
Quote:
* Lots and lots of Bugs have been fixed. I promise, I stayed up pretty much all night just dealing with bugs. ô.Ô
How can there be bugs when there is nothing to be done? Bugs are functionallity problems in a program... if there is no functionality, there can't be bugs :-)
We are talking four posts in the same day speaking about "fixing bugs" :-)
(four posts in a day, which happens to be the very same day where you started coding it, according to your blog)
This is surreal.