Scupltris
category: gfx [glöplog]
I've found this very nice modeling program (z-brush inspired)
http://www.sculptris.com/index.html
I don't know if it's something known by the general population or not, but since I've never heard about it before I thought it would be nice to spam it.
I found it very easy to use and produce acceptable results. The meshes have a huge polycount, but nothing an half decent card can't handle in a nice demo.
http://www.sculptris.com/index.html
I don't know if it's something known by the general population or not, but since I've never heard about it before I thought it would be nice to spam it.
I found it very easy to use and produce acceptable results. The meshes have a huge polycount, but nothing an half decent card can't handle in a nice demo.
i'm no 3d-graphician, but that trailer-video looks pretty awesome :-)
(btw. this is the type of video that Unlimited Detail marketing peeps should consider :-)
Awesome, must try !
Any support for normal map exporting ?
Any support for normal map exporting ?
I hope it's portable and not written in some platform-specific way.
Looks great! But windows only :(
Is it possible to export textures?
That looks wicked.
The trap with these kind of tools is the hurrengous amount of generated polygons. If this cannot export normal maps and such, don't expect to use any of this in realtime graphics...
Wow. Looking great. The author apparently coded sculptris in just 6 months, that is incredibly speedy. I wish I could try it.
I have had a couple of crashes when using subdivide all, but since it saves the project if the program crashes, it is just a bit annoying. This is a really ace tool.
runs perfectly in wine btw :)
i tried it!
mind u, this was +20 minutes work.
mind u, this was +20 minutes work.
and a little anim rendered in 3dcoat with some AE cheapness :)
http://www.ibw.nl/alien/head.mov
(bit slow to buffer on my ultra crap server.. its 51mb)
http://www.ibw.nl/alien/head.mov
(bit slow to buffer on my ultra crap server.. its 51mb)
Nice face alien :)
Is there any nice High poly to low poly converter, or does one still have to model a low poly version of things to get a decent mesh?
Is there any nice High poly to low poly converter, or does one still have to model a low poly version of things to get a decent mesh?
Heh, you people found one of Dr. Petter tools?
Visit his site, there are other cool stuff http://drpetter.se/projects.html
I myself use SFXR from there a lot.
Also I wonder if Musagi results in cool trax :P
Visit his site, there are other cool stuff http://drpetter.se/projects.html
I myself use SFXR from there a lot.
Also I wonder if Musagi results in cool trax :P
I'm getting good at this modeling thing!
867080 polygons of awesomeness!
Needs more vuvuzela.
i must say this program is really intuitive. i always was scared away by those hypercomplex interfaces/mechanics of modelling softwares like maya or blender.
xernobyl:
awesoem penix!
awesoem penix!
Thank you! I keep saying that to my gf, but she doesn't believe me.
So. Uhm. Now, can it export normal maps?