smart way to publish an ipod/iphone demo, anyone?
category: general [glöplog]
hello. we're thinking of making a "pure" scene production for iphone, and if anyone's found the way to spread such a production without adding fake interactivity to it and calling it "game" - please share your thoughts?
There's the jailbreak distribution channels, but that's not really ideal.
Why not add a menu to the start, with a bit of info about what the scene is and links to a few scene sites plus a button to start the demo? I guess that will get past the censors.
Why not add a menu to the start, with a bit of info about what the scene is and links to a few scene sites plus a button to start the demo? I guess that will get past the censors.
If you want people to see it you'll have to put it on the App Store, but I mean - not much has to be included in it to make it be accepted. Just a link to some website and a few buttons to toggle sound, start the demo and such. Oh, and you'll have to stick to the officially accepted SDK, but I guess it shouldn't be a problem.
There are loads of musicians and bands making "iPhone apps" which are just their music in a player, some photo gallery and a link to their Twitter-feed. I can't see why yours should be any different.. unless you include porn. :)
There are loads of musicians and bands making "iPhone apps" which are just their music in a player, some photo gallery and a link to their Twitter-feed. I can't see why yours should be any different.. unless you include porn. :)
sure we're including porn! and also some mandatory photos from the boozembly! \0/
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ok, thanks. and yes, on spreading i sure meant appstore for vanilla iphones, not jailbreaked ones.
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ok, thanks. and yes, on spreading i sure meant appstore for vanilla iphones, not jailbreaked ones.
There is a way to custom upload applications to non-jailbroken iphones, avoiding appstore.
http://www.innerfence.com/howto/install-iphone-application-ad-hoc-distribution read this article.
And it's need to know UDID of iphone, to make a build for it.
http://www.innerfence.com/howto/install-iphone-application-ad-hoc-distribution read this article.
And it's need to know UDID of iphone, to make a build for it.
Raynoa: This can only be done for a maximum of 100 different UDIDs
Puryx: thanx, didn't knew that limit, I'm not a coder;)
raynoa, i'm afraid that's the way to test an app rather than to spread it.
and btw, is there still no way not to pay 99$ even if your app will be free?
and btw, is there still no way not to pay 99$ even if your app will be free?
You have to pay the $99 to get access to the store, certificates to sign the binaries, etc. No way around that, unless somebody is prepared to upload it for you (could be an option here i think if you don't mind losing control a bit..)
99$ for Moskova is a problem?=)
yep, you can ask frends-developers. who has sertificates etc to upload your application on their own risk.
when you're done you can port the code for the nokia n900.. comparable hardware..
Actually forget what I said before. Pay the $99. Borrow the money if you have to. Your sales on day 1 will be >$99 easily.
How is the N900 comparable to iphone?
Other than both being phones...
N900 has amazing gems *cough, hi Gargaj* that iPhone doesn't have.
Hmm iphone often lacks cool demos to show it off. I'd pay 99c for some good demos. Maybe you could get your 99$ back - there must be a lot of non-sceners who would like cool demos too.
$99 / 99c = 100
just my 2c :)
just my 2c :)
Quote:
Actually forget what I said before. Pay the $99. Borrow the money if you have to. Your sales on day 1 will be >$99 easily.
Fuck, that was in the wrong thread! I mixed this one up with the xbox puzzle game thread somehow. I don't want to start paying for demos :( (And $99 day one sales for a demo is a weeny bit optimistic too!)
Well, I guess one option could be to make it kind of 'donation ware', and charge $1 until you've made your $99 back then make it free? The tax forms etc. will make it hard work though.
mind you it's $99/70c = 141.42857143etc :)
Best way is to do it for some free platform that doesn't restrict application development and deployment. Like Android, Maemo or Symbian. Besides, iPhone's screen is really crappy anyways. I wouldn't want to watch a good mobile demo from any other than AMOLED (or equivalent) display anymore.
wah wah wah, yet somehow we manage to enjoy using these things
Quote:
http://www.innerfence.com/howto/install-iphone-application-ad-hoc-distribution read this article.
This way, you have to pre-register all the devices that will be able to install it to your compiler, and all ad-hoc installed apps will uninstall themselves after 4 monthes.
Unless it's mind-blowingly-awesome, and you spent years working on it with a huge team: don't charge for the demo. Give it away for free and use it as a showcase for your work. The $99 App Store developer-fee is just something you're going to have to swallow - in the same way people had to pay for the XNA developer access on Xbox 360. If you want to be on the platform: pay for it. Don't pass on that puny amount to your potential viewers, that's just stupid.