ASSEMBLY 2009
category: general [glöplog]
The party schedule will be up most likely in two weeks time.
It will resemble last year's schedule a lot with minor changes on compo timings, so you can pretty safe on planning your trip based on this:
http://www.assembly.org/summer08/program/schedule
It will resemble last year's schedule a lot with minor changes on compo timings, so you can pretty safe on planning your trip based on this:
http://www.assembly.org/summer08/program/schedule
Man it's hard to adhere to this rule:
Even if i use seedable PRNG, how do I handle frameskip. Single frame difference in demo may change the outcome if beziers etc are generated by random. Or should I precalc all RNG used data into memory before start :P
Quote:
The demo must show in similar manner every time executed - i.e. the random seeds must be initialized from constants
Even if i use seedable PRNG, how do I handle frameskip. Single frame difference in demo may change the outcome if beziers etc are generated by random. Or should I precalc all RNG used data into memory before start :P
Don't be such a nerd. You know they just mean it should generally look similar, not identical.
well, it's a fucked up rule and shouldn't exist.
the point for that rule is so you don't make time coded stuff that shows goat.cx when it runs at home later etc...
yeah, but it also makes things like this to be disqualified, and that i do not accept. it severly limits the possibilities of what a demo can be.
what nosfe said.
And in other news, AssemblyTV is broadcasted also as DVB-H (i.e. TV on mobile phones) - especially for everybody congregating at Boozembly with the latest gadgets in tow.
Well having done one dynamic demo and being very interesting in the topic I (obviously) also disagree with the rule.
However Assembly is a conservative institution (and a conservative audience) and it is futile to experiment with the medium within its context. Even moderate off-center themes will get disqualified there.
However Assembly is a conservative institution (and a conservative audience) and it is futile to experiment with the medium within its context. Even moderate off-center themes will get disqualified there.
Schedule available. Check also the changelog.
http://pouet.net/prod.php?which=25739 would be a better example of that rule. i can understand asm avoiding to run into troubles with politics or uncanny statements etc, eventhough these aspects tend to be potential subjects for art as well. guess it's more important to be a correct gaming party than a true-to-art demoparty and judging by the difference of numbers in visitors, cant really blame them.
It says "similar", not "identical", so there's a fair amount of leeway there regardless of the constant seeds example. That kind of language is wide open to dispute.
Besides, it's only so the demo runs the same at the party. Release version can be properly random.
Besides, it's only so the demo runs the same at the party. Release version can be properly random.
their party, their rules. yeah we can complain, but we can also just release at another party if the rules do not apply to us. and if you speak to the persons involved I'm sure they'll make an exception. stop being so anal.
well i rather voice out my opinion in the hope of them improving their rules than stay silent.
i'll join the "that rule is really badly formulated" crowd.
It's sort of entertaining how the rules of Assembly is a "heated issue" every single year, but then people sort of don't really care about them when the party comes around.
As the compo deadlines are less than two weeks away, this is a moot issue for this year.
But yes, we are discussing the rule change for next year.
But yes, we are discussing the rule change for next year.
Quote:
i'll join the "that rule is really badly formulated" crowd.
+1.
however i can see how people trip over it, i mean it's nobody's business how i seed my damn random generators :)
I don't think a single entry has ever been disqualified because of this rule. We do a llot to get every entry that has been submitted into the compo. The compo organizers will contact authors if there are any issues, updates are allowed etc.
Honestly, for the regular productions (i.e. not the ones that are truly random) there won't be any trouble regardless of how you "seed your random number generators".
If you are making an entry that significantly changes from execution to another, why not simply put in a "-static" switch for the purposes of running it in the compo?
Honestly, for the regular productions (i.e. not the ones that are truly random) there won't be any trouble regardless of how you "seed your random number generators".
If you are making an entry that significantly changes from execution to another, why not simply put in a "-static" switch for the purposes of running it in the compo?
I could be wrong but wasn't this prod disqualified because of randomness or could it been just because of incompatibility with the compo hardware?
Really good 4k for it's time.
Really good 4k for it's time.
Not shown doesn't mean disqualified. It means that the jury didn't give it enough points to make it to the screen.
Disqualified entries are not released - at least not by us (the author naturally can release them).
Disqualified entries are not released - at least not by us (the author naturally can release them).
The seminar lineup is pretty kickass, even if I say it myself. Some picks from the recent announcements:
Flash demo anthlogy by Jalava / Evoflash
iPhone - learning the ways of GPU from the driver code by ReJ ^ nesnausk! & TBL
Developing graphics technology for non-AAA games by NeARAZ ^ nesnausk!
DJing : how to beatmix, DJing the past, now and future by Davy Virant
Emulation as preservation strategy - panel discussion on coding game emulators
All sessions here: http://wwwadmin.assembly.org/summer09/seminars
Flash demo anthlogy by Jalava / Evoflash
iPhone - learning the ways of GPU from the driver code by ReJ ^ nesnausk! & TBL
Developing graphics technology for non-AAA games by NeARAZ ^ nesnausk!
DJing : how to beatmix, DJing the past, now and future by Davy Virant
Emulation as preservation strategy - panel discussion on coding game emulators
All sessions here: http://wwwadmin.assembly.org/summer09/seminars
Gonna visit Assembly this year, so if anyone wants to talk with me, feel free to contact(my phone number +79202719333).
Also, any gamedev people are welcome too, will be interesting to talk!
p.s: here are some of my works, for people who don't know who I'm=) :
http://pixelartist.ru/tempo/illustrations.html
http://pixelartist.ru/tempo/concepts.html
Also, any gamedev people are welcome too, will be interesting to talk!
p.s: here are some of my works, for people who don't know who I'm=) :
http://pixelartist.ru/tempo/illustrations.html
http://pixelartist.ru/tempo/concepts.html
where are the games from assembly 09 ? usually they are out by now