betatesters
category: general [glöplog]
I'm looking for some betatesters for a realtime shader/composition tool (you could call it a demotool) i've made. I would really appreciate getting valuable feedback on what to add/change/fix.
anyone who is interested can mail me at pantaloon dot fairlight.nu
PS: the betatest won't start until early july but if you are interested be sure to sign up as early as possible.
-Panta
anyone who is interested can mail me at pantaloon dot fairlight.nu
PS: the betatest won't start until early july but if you are interested be sure to sign up as early as possible.
-Panta
are coder-betatesters ok too? :)
yes. you can both test the SDK and the IDE.
hey pantaloon :) count me in!
thanx everyone who signed up, proteque just did a small pre-beta test and it worked out really well, here is a small test from it.(with this you can create both shaders and effects now).
and that is an awful window setup by proteque.
substract "realtime shader" and leave it for the composition tool, i would be interested in betatesting the hell out of it.
i take it the outcome would only trigger pink noise once being translated into audible waveforms, wouldn't it. :)
i take it the outcome would only trigger pink noise once being translated into audible waveforms, wouldn't it. :)
I'd love to betatest it. (both SDK and IDE). Mail me at: my_name@my_surname.pl :)
Btw. What GUI toolkit have you used? Also is it hard to write that scene graph control? I was thinking about something similar for my engine.
Btw. What GUI toolkit have you used? Also is it hard to write that scene graph control? I was thinking about something similar for my engine.
i'm writing it to a memory surface. with drawRect, drawTexturedRect, drawGraident etc.
the menus and dockable windows are mfc.
and sign up to pantaloon@fairlight.nu if you want to test it when it goes live at 1:th of july.
the menus and dockable windows are mfc.
and sign up to pantaloon@fairlight.nu if you want to test it when it goes live at 1:th of july.
is there a mac version?
no, the editor itself could easily be ported, but im using direct-x for most of the effects :)
looking good.. is a good start of a great program.
Seems my homepage is down atm... So I mirrored the screenshots.
Pantaloon: does this work on Catinga gpu's as well? I would've liked to try it if that is so.
sorry, typo. i really meant Cantiga.