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DOOM/Wolfenstein for 8-bit/16-bit comps?

category: offtopic [glöplog]
He.. I looked at the Red Zone video and was like 'WTF - the music sounds like Hardwired', but then when I checked who was involved in the game, it became much clearer... :)
added on the 2009-03-22 16:30:49 by Sdw Sdw
Yeah, the Red Zone music is really badass. And when you look at those levels you might want to keep in mind that unlike the SNES, the Megadrive did not have hardware support for rotation & scaling.. Zyrinx had some serious skills.
added on the 2009-03-22 16:48:22 by mic mic
The SNES had only some hybrid 8bit/16bit processor at 3,Mhz iirc? But the custom gfx chips saved it. It has the most impressive games (gfx and great sound) I have seen in any 16bit. I guess the coders in megadrive used the 68000 at it's full to produce similar effects where possible. That game is very impressive and I have heard there are some scener group behind it but I can't remember right now which one (I could guess silents because someone mentioned hardwired but I might be partially wrong)
added on the 2009-03-22 16:52:14 by Optimus Optimus
Quote:
some scener group behind it but I can't remember right now which one

Quote:
Zyrinx had some serious skills.


Without a doubt the SNES had the highest number of games that were fun to play of the two. The Megadrive did have a few really cool ones though, like Comix Zone.
added on the 2009-03-22 17:01:05 by mic mic
"Mood" on C64

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added on the 2009-03-22 17:03:40 by cryer cryer
<shameless plug>

Back on topic (kinda). I did after all write a raycaster on the NES a few years ago..

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It doesn't have textured walls - nor does it have any enemies to kill or items to collect. The speed is decent though.

ROM (must be emulated in PAL mode, or run on a PAL NES).

</shameless plug>
added on the 2009-03-22 17:37:21 by mic mic
I really enjoyed Faceball 2000 on my Gameboy:

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added on the 2009-03-22 17:48:56 by Alpha C Alpha C
This is basically a MIDI maze port and slow as hell (1fps or so). Apparently, there is also a SNES version.

Speaking of weird gameboy 3d games. This obscure japan only release called X is using some proto-starfox wireframe 3d engine:
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added on the 2009-03-22 19:26:30 by tomaes tomaes
Quote:
That game is very impressive and I have heard there are some scener group behind it but I can't remember right now which one (I could guess silents because someone mentioned hardwired but I might be partially wrong)


Yeah, it was Silents. It seems like Kyd/Balle both were involved in Zyrinx that made Red Zone.
added on the 2009-03-22 20:01:53 by Sdw Sdw
Speaking of wireframe 3D engines, there's Elite on the NES.
added on the 2009-03-22 20:32:30 by mic mic
Numen for Atari XL/XE:

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actually this is Demo, but contains full game engine
added on the 2009-03-23 14:35:10 by Blast! Blast!
I always thought th 3D part of Numen was just some sort of vector animation.
added on the 2009-03-23 16:07:48 by linde linde
Nitro/Black Sun: seems like demo-parts are OK too for people. :)
Although they're kinda easier to make than full games (or at least fully-playable games' demos ;) ).
We have several demos with 3D "doom-like" engines on Spectrum but I like the most the stuff of Brainwave's group.

http://yerzmyey.republika.pl/brain-doom3.gif

http://yerzmyey.republika.pl/brain-doom.gif

http://yerzmyey.republika.pl/brain-doom2.gif

Talking about adding non-textures stuff I think we would finally have to add "Total Eclipse" (and clones) after all, heh. ;)
OK, maybe now it will be more visible. ;)
Hahahah.

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GLOOM on Tandy CoCo3 (1.79mhz 6809):

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youtube

webpage
added on the 2009-03-23 21:00:31 by havoc havoc
Encounter! for C64

I think this must be one of the first 3D-Shooters.
Played it many many hours in the eighties...

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added on the 2009-03-23 22:20:08 by h4xor h4xor
The only problem is, this is about an atari port. And the C64 version of encounter is ugly as shit compared to the atari version. :D
added on the 2009-03-24 00:51:11 by Exin Exin
Also, i just checked Toystory, the 3D level. Its really Plain 68000. Its 2x1 pixel size from what i have seen, but even with dithered texture colors. So it looks almost like 1x1. I guess its 25fps. Quite impressive. Something that Bloodshot would have really needed. :D
added on the 2009-03-24 01:17:35 by Exin Exin
...and about the config of ZX Spectrum & the DOOM game.
Yes, regular 128.
http://www.youtube.com/watch?v=3v7cFGneuaw
On the beginning of the video I loaded Computer Tester to display what machine is that (ZX Spectrum 128+). Then I reset it and loaded DOOM game via diskdrive.
I'm not a good player 'though. :)
Does anyone know about that other playable mood clone on C64 with the extremely colorful textures but still very low framerate?
added on the 2009-03-24 22:08:17 by Exin Exin
Thanks for that Toy Story analysis Exin! Interesting stuff.
I wonder if something of similar quality could be made on a plain Amiga 500 for example, or does the Megadrive have some additional features that help, ie. a chunky pixel mode?
added on the 2009-03-24 23:33:20 by Sdw Sdw
The Spectrum DOOM looks really great on YOUTUBE, I must admit.
Screenshots weren't very convincing but real game seems a masterpiece of 8 bit coding.

And these screenshots from "Wolfenstein3D" by Richard Wilson on Amstrad CPC look more than fine.

Also MOOD from C64 looks brilliant on YOUTUBE (with exception of monsters).
added on the 2009-03-25 12:53:04 by johny johny
@Sdw: Not iirc. But since tiles are 16-color on the MD you get 2x1 chunky pixels "for free" by having a texture with one byte per texel, where bits 0..3 are duplicated in bits 4..7, and then write the whole byte to VRAM for one "pixel" as you render the scene.
added on the 2009-03-25 14:06:00 by mic mic
ENCOUNTER!

I've had that game in my head for years but didn't remember its name. Thanks for the tip, now I'm off to refresh some memories :)
added on the 2009-03-25 14:11:59 by Preacher Preacher
Sleeping Gods Lie for Amiga.

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added on the 2009-03-25 15:00:58 by --------- ---------

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