1280x1024 is 5:4
category: general [glöplog]
blala: CRT TVs and Plasma TVs usually have non-square pixels.
nystep:
I'm not sure if your comment is entirely serious or not. Anyway though.. measuring by hand and remembering the measurements would be a bit of a chore and most people would get it wrong. I noticed right away when I unpacked my LCD that the surface looked oddly tall, and it didn't take long to discover how it worked out.
Of course if I got really used to a machine everything's stretched, I'd get used to it.. and would start to think non-stretched looked wrong. In that case though, I'd probably have spent a long time resenting whatever circumstances had forced me to use a display like that and would be aware of it :)
I'm not sure if your comment is entirely serious or not. Anyway though.. measuring by hand and remembering the measurements would be a bit of a chore and most people would get it wrong. I noticed right away when I unpacked my LCD that the surface looked oddly tall, and it didn't take long to discover how it worked out.
Of course if I got really used to a machine everything's stretched, I'd get used to it.. and would start to think non-stretched looked wrong. In that case though, I'd probably have spent a long time resenting whatever circumstances had forced me to use a display like that and would be aware of it :)
pommak: could we get over letting the user set the refresh rate please? The drivers are pretty good at that, and if the user really wants something else than the default (s)he will set that up in the GPU control panel anyway. In the end a refresh rate selector in a demo is just another option to make things look worse.
There is usually an option to NOT stretch the fullscreen resolution you set to your monitors resolution in your graphics driver or even your monitors settings. Some people just don't care to use it.
smash: If you're changing the viewport you change the area that is visible, so people using different aspect ratios might not see some stuff that is at the borders of the view, right?
smash: If you're changing the viewport you change the area that is visible, so people using different aspect ratios might not see some stuff that is at the borders of the view, right?
I think I'd let someone put refresh rate in the dialog, but make it separate.. rather than having it part of a ridiculously expanded resolution list. Then you just need to make sure you can handle it properly. The couple times I got to use 120Hz, it was pretty cool (smoooth).. and I hope higher refresh rates become more popular in the future (there is some promise now, with more large-screen tv's claiming to support it). When people say 60Hz is the best the human eye can do, they are quite wrong.