rendering glitches, mistakes, accidents
category: general [glöplog]
these are (mostly) superinteresting. More interesting for me than the intended output.
http://ompf.org/forum/viewtopic.php?f=6&t=508
http://www.ypoart.com/tutorials/photon/bloopers.php
http://ompf.org/forum/viewtopic.php?f=6&t=508
http://www.ypoart.com/tutorials/photon/bloopers.php
Quote:
DISCO!http://www.ypoart.com/tutorials/photon/bloopers.php
that's a coincidence
i was looking for images like those only 3 hours ago
i was looking for images like those only 3 hours ago
That was suposed to be a textured tunnel, but I had some strange 0 division error. Sadly it didn't animate.
@ xernobyl -
Its your image??? Can I use it on my next psybient album as cover???
Do you have higher resolution...? Awesome after dead tunnel effect...
Its your image??? Can I use it on my next psybient album as cover???
Do you have higher resolution...? Awesome after dead tunnel effect...
Don't know about other people, but many of my cooler demo effects (in my opinion anyway) have come to life when I've tried to implement something, the routine bugged, and the result looked cool, so I've decided to go with it instead of the original idea.
Like for example the start credits in 'the line age', with the textured lines warping - that wasn't the original idea at all. In fact, the original idea sucked - would have required much more effort and would have looked worse. =)
Like for example the start credits in 'the line age', with the textured lines warping - that wasn't the original idea at all. In fact, the original idea sucked - would have required much more effort and would have looked worse. =)
I accidentally the whole rendering
sol_hsa, word! Aether's opening scene was kind of an accident. I used the engine incorrectly by rendering the particles as dof particles even though the particles weren't doffed. This caused the texture to change depending of distance and luckily the next texture matched well to the scene.
Also, never think you should have sane values in your postprocess filters: http://pouet.net/prod.php?which=51724
Also, never think you should have sane values in your postprocess filters: http://pouet.net/prod.php?which=51724
Tinctu: sure, if you still want it some months later :P