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Software Triangle Rasterization on ARM CPU

category: general [glöplog]
what Milkman said.
added on the 2009-02-12 10:13:27 by rudi rudi
Ok, I read fatmap one and got a clue of the possible mistake :P
added on the 2009-02-12 11:23:16 by Optimus Optimus
KammutierSpule: Uhm, yeah. I do, as graga pointed out.
added on the 2009-02-12 11:23:27 by kusma kusma
jar, iphone has mbx, there should be sgx phones sooner or later though - i think one is available in japan now.
Quote:
Does any one here actualy working on ARM holdings or any affiliates??

I signed a paper that stipulates I'll have my balls cut if I reveal something about what i'm working on.
added on the 2009-02-12 15:56:47 by krabob krabob
iPhone's hardware is almost identical to the hardware in the Motorola Q9 right down to the PowerVR SGX.

I wonder how the nVidia GoForce devices are doing?

Back to the topic at hand, I've read fatmap and fatmap2 and while a lot of it is geared for PC the concepts could be applied nicely to ARM.

Any implement span buffers which much success? Is it worth it?
added on the 2009-02-12 17:12:57 by Phred Phred
phred: it's mbx in the iphone, no shadery goodness :(
added on the 2009-02-12 17:18:44 by psonice psonice
RIGHT! My bad... I got a little confused there there....
added on the 2009-02-13 19:10:48 by Phred Phred

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