getting started demo programming.
category: general [glöplog]
plek: yeah that's what i was trying to allude to, kinda - once you've started, you can establish it much better what's good or what's not.
the 'adapt' follows the 'do', perhaps we should just set him up with a fixed task / set of info :)
so here goes: download some tuts/books mentioned here, store it on your hd, clip the ethernet connection and hack away for a week. then come back.
so here goes: download some tuts/books mentioned here, store it on your hd, clip the ethernet connection and hack away for a week. then come back.
Paper books are better. You can bring them to the toilet :)
laptops as well right? or...
Quote:
Hexen, you mentioned that you know basic - have you tried Freebasic? It supports OpenGL, ufmod (for music) and is multiplatform. It's also got a community going on its forums and at dbfinteractive.
Might help you get started and actually produce some things, without the hassle of learning a new programming language. Freebasic is certainly capable of producing a decent demo.
Because I have choosen G4 10.3 Panther PPC I see no chance in getting anything to work with freebasic on osx. So multiplattform...in case of mac = NO!
http://www.dbfinteractive.com/forum/index.php?topic=6764.0
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