code Q - SDL pset function not working
category: general [glöplog]
I'm mostly interested in software rendering.
Want to implement your own 3D engine? Well, then you could use PixelToaster, but I feel a bit uncomfortable about it as it uses DirectX, so it requires installing a huge software package despite using only a few functions of it... How difficult would it be to implement a fast setpixel function for Windows without DirectX? Would a GDI-based function be fast, or would you have to do it somehow else (how?)?
Wait a minute, didn't you just recommend using DirectX two posts ago?
it uses dx where?!
El Topo: Only unless he wants to do software rendering.
Maali: readme.txt: "PixelToaster for Windows requires DirectX 9.0."
this whole thread is ridiculous..
Nah, I learned a lot from this thread.
Me too.
toxie: Would you rather have us posting pictures of stretched assholes all day long? kb_ hinted on coding techniques he pointed out in Hugi ten years ago yes, but everybody wasn't around ten years ago. Or they was around but did other stuff at the time :) That is fucking educational to me...
Adok: Why wouldn't he want to do software rendering? It's more easily portable I beleave.
adok: check out why it requires directx.
I still set my cash on tinyptc. everything you need in only 3 functions.
I still set my cash on tinyptc. everything you need in only 3 functions.
tinyptc is ok except for one thing - windowed mode as a PREPROCESSOR MACRO? :D
Quote:
tinyptc is ok except for one thing - windowed mode as a PREPROCESSOR MACRO? :D
but that's not hard to change/fix, might even be a good exercise for the aspiring coder! :)