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TMDC XI

category: general [glöplog]
sol, paulius: No need to worry about us trampling all over beautiful punctuation-based plasmas (my favorite TM effect...) this year : D

It's fun in caca to put in charsets like -o0O for cheapie plasmas and things. I actually had edge detection code written up last year that -just- didn't make the deadline that would have matched edges to the high ansi pipe and corner pipe characters.
added on the 2008-11-14 19:58:12 by GbND GbND
@barzoule: I'm fairly certain the change to fullscreen text mode will bork cuda too. It isn't something you'd expect an app to do, as a video card driver maker. This may be part of the reason why vista doesn't support it anymore. =)
added on the 2008-11-17 12:41:00 by sol_hsa sol_hsa
bumping up the thread :)
and also to announce that we've settled the prizes. You can see all of this at http://tmdc.scene.org

and btw, 10 days left! good luck with your entries everyone ;)
added on the 2008-12-03 05:12:00 by BarZoule BarZoule
10 days? wtf?

and I'm not even at my computer...
added on the 2008-12-03 10:27:27 by Preacher Preacher
what date are we? that's right 12th of the 12th.
That means TMDC submissions are closing at midnight (your local time)
If you're not done yet, get busy!
added on the 2008-12-12 20:58:59 by BarZoule BarZoule
Any word on when the prods will be released? We anxiously await them!
added on the 2008-12-15 21:41:23 by [HamsTeR] [HamsTeR]
We're going to wait until the end of the traditional update week to post everything, to make sure the final things get posted and to try to have them all grouped. So Dec 19. The individual entrants might post stuff ahead of time. I know I always did : D
added on the 2008-12-15 23:05:12 by GbND GbND
damn,i really wanted to contribute this time...totally forgot about it while "got kept busy" with another prod :/

just hope there´ve been enough entries so you´ll continue it next year aswell !
care to drop any hints about number of entries?
added on the 2008-12-16 21:49:26 by [HamsTeR] [HamsTeR]
@[HamsTeR]: Historical data:
TMDCX: 4
TMDC9: 5
TMDC8: 9
TMDC7: 11
TMDC6: 9

Based on that, I'd guess there to be around 5 entries.
added on the 2008-12-16 21:56:07 by sol_hsa sol_hsa
sol: You broke the code! You're absolutely right. : D And that was even without ND, Bawlz or XPLSV.

Releases are up! Results will come (as usual) after we've all recovered from our 2-week long xmas drunken binging.
added on the 2008-12-20 21:20:08 by GbND GbND
Hello!

I never received an answer from You...
Hope BITS arrived well, and appear in
TMDC XI.

Greetings,
SoLo2
added on the 2008-12-21 05:09:09 by BITS BITS
...after so many comments, would one of the pouet coders please have mercy and add tag clouds for SoLo2 .. ?
added on the 2008-12-21 05:13:09 by xyz xyz
Where are the releases? Checked ftp.scene.org and the TMDC website and couldn't find anything.
added on the 2008-12-21 06:05:28 by trixter trixter
solo2:
where did you send your entry? Send mail to us at
tmdc.org@gmail.com as soon as possible, or to me at
expunge@gmail.com
added on the 2008-12-21 08:37:18 by GbND GbND
@trixter: care to tell a bit more about your "99% exhaustive" matcher?
added on the 2008-12-30 16:19:55 by sol_hsa sol_hsa
@sol_hsa: Sure thing, just check here: http://www.archive.org/details/8088CorruptionExplained

Grab the MPEG-2, it's the only file with "perfect" viewing quality.
added on the 2009-01-01 08:53:59 by trixter trixter
@trixter: thanks.. =)
added on the 2009-01-01 09:34:02 by sol_hsa sol_hsa
Hello!

I sent the BITS demo to:

tmdc.org@gmail.org

You can still include it,
although it hasn't got
into the competition.

Thanks,
SoLo2
added on the 2009-01-11 00:03:32 by BITS BITS
Any idea when the results are announced?
added on the 2009-01-14 16:12:01 by [HamsTeR] [HamsTeR]
solo2: yeah, we saw it posted on usenet after most of the judges had sent their votes in.

All the votes are in - we'll announce results tonight. Sorry for the delay, everyone : D
added on the 2009-01-14 17:15:11 by GbND GbND
And still no results :(((
added on the 2009-01-15 11:54:57 by britelite britelite
AAAAAAAAnnnd here they are:
Code: ooooooooooooo ooo ooooo oooooooooo. .oooooo. ooooooo ooooo ooooo 8' 888 `8 `88. .888' `888' `Y8b d8P' `Y8b `8888 d8' `888' 888 888b d'888 888 888 888 Y888..8P 888 888 8 Y88. .P 888 888 888 888 `8888' 888 888 8 `888' 888 888 888 888 .8PY888. 888 888 8 Y 888 888 d88' `88b ooo d8' `888b 888 o888o o8o o888o o888bood8P' `Y8bood8P' o888o o88888o o888o ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo 888 888 888 888 888d888 .d88b. .d8888b 888 888 888 888888 .d8888b 888P" d8P Y8b 88K 888 888 888 888 88K 888 88888888 "Y8888b. 888 888 888 888 "Y8888b. 888 Y8b. X88 Y88b 888 888 Y88b. X88 888 "Y8888 88888P' "Y88888 888 "Y888 88888P' ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo Trauma - The Turing Machines Didn't Care [===========================---]88.333% Alpha Design - Cookiedough [========================------]83.667% Crimson Shine - Cube [=====================---------]70.667% paulius - nuggan [==================------------]59.667% Frostar - Frost*r [========----------------------]25.833% BITS - BITS5009 [=====-------------------------]15.000% ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo 888 888 .d8888b .d88b. 88888b.d88b. 88888b.d88b. .d88b. 88888b. 888888 .d8888b d88P" d88""88b 888 "888 "88b 888 "888 "88b d8P Y8b 888 "88b 888 88K 888 888 888 888 888 888 888 888 888 88888888 888 888 888 "Y8888b. Y88b. Y88..88P 888 888 888 888 888 888 Y8b. 888 888 Y88b. X88 "Y8888P "Y88P" 888 888 888 888 888 888 "Y8888 888 888 "Y888 88888P' Doh, I forgot to hassle the _three_ textmode coders from Blockparty to enter this. I'll grab them next year! -- Guybrush Some outstanding productions. A few new faces; would love to see more new comers. Proof that text mode is still very much alive, looking forward to next year. -- Polaris ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo Trauma - The Turing Machines Didn't Care Overall style, music and fx... and music. -- Blacklight Powerful soundtrack really moves the demo forward! Starts slow but effects build up in complexity and impressivness, which is always a good tactic ;) lol pig and yay for ribbons :) The blue 3D things would have been nice with smoother shading, but the +- patterns were interresting, would have been good to push it even further. -- Buzz Best music of the compo. The text bubble was pricesless. -- Polaris Great blend of styles using different subsets of the ascii chars. Produced some very cool feeling textures. Nicely organic. -- scoy ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo Alpha Design - Cookiedough ASCII/character-based art is nice -- Blacklight fuckin ace! Freshingly oldskool. Clean and simple, pure Alpha Design style. Nice fitting music. Some originality in the well-known effects. Very well polished. -- Buzz Some outstanding artwork. Old School demo effects were done so well, it was easy to forget the production was in text mode! Outstanding! -- Polaris Britelite is too modest, this is a clear winnerdemo from every angle. -- RaD Man Too much scrolling of hand drawn images. Doesn't feel like it's pushing the technology at all. Felt limited since it only used the 'block' characters and not the rest of the ascii set. Cool music. -- scoy Some nice ascii art, awesome. -- Guybrush ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo Crimson Shine - Cube Cubes physics in coder-color FTW! Thumb for the color scheme -- Blacklight nice shading. nice effects, but sadly only 2 of them. kinda short and lacking substances. Physics cubes could have been exploited better. -- Buzz The credits scene is outstanding. Neat to see a demo that doesn't actually end. Some very nice effects, could have been a bit longer. -- Polaris A close second to Turing. By far the most colorful entry. Great music. It felt like a nod to classic 8-bit games. -- scoy ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo paulius - nuggan Conceptual but unicolored. -- Blacklight very good and creative use of ASCII shading and colors. It's only too short! and ends a bit abruptly. Fish tail. -- Buzz Amazing production for one person to write. Seemed to end aburptly, and could have used a bit more synch with the music. Middle was outsanding. -- Polaris A bit too short and limited in scope. I like the variations of the textures generated by the character set selection right at the beginning but after that it kind of lost me. -- scoy My favorite renderer - paulius is the ASD/dreamchild of textmode. Gorgeous transitions and ethereal feel. I demand a 15 minute epic next year!!!! -- Guybrush ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo Frostar - Frost*r Scroller........ -- Blacklight welcome back in the dmeoscene! This one is maybe a bit too oldskool for its own good? I mean, nowadays it's getting hard to keep interest with only a scroller ;) Maybe switching spectrum, background, spectrum+background from time to time with some sync could have helped. -- Buzz Neat to see a production written in basic. A "one effect" production with scroller. -- Polaris Almost seemed 20 years out of place. Needs something more that just scrolling hellos. The best part is the music, I liked the quirky vibe. -- scoy Welcome back! This is a good first step up from the Apple ][ : D -- Guybrush ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo BITS - BITS5009 whawazdat? i'm deaf! -- Blacklight Thumb up for the spirit. Nice font. Lacks pacing. Sadly the scroller gets cut so the most important effect is kinda broken. You could/should have done way better with the music, even with pc-speakers only! -- Buzz Ran far better on XP than Vista. I broke down and viewed the program in a text editor to read the scroller :p -- Guybrush ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo


added on the 2009-01-16 08:31:14 by GbND GbND

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