Show what you do in Photoshop
category: gfx [glöplog]
Looking at Paint.net roadmap it seems v4.0 will beat GIMP.
sexy leggs
pray to photoshop :)
in only 18 seconds!!!11
I've tried to search the web for great pics made with gimp. So far I found this one So this is now officially the best picture I have seen which has been drawn in Gimp.
I've tried to search the web for great pics made with gimp. So far I found this one
So this is now officially the best picture I have seen which has been drawn in Gimp.
So this is now officially the best picture I have seen which has been drawn in Gimp.
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in only 18 seconds!!!11
Took me at least 20 seconds. :(
having seen the source picture, i'm 1000% convinced now that wade shouldn't be calling his stuff "photorealistic". he's making pics that show *more* than the original photo... so this is definitely super-realism... if i could brush as quick and precise as mr. wade, i'd be trying my hand at magic realism next... :)
Havoc: That's exactly the kind of feedback I was aspiring for. :) I used real people sitting for me when I painted the skin and details, so I was always hoping I could inject something into the pic that you can't get from photos.
Thanks man!
Thanks man!
As for Gimp...I'm sure I know someone who paints some good stuff in that program. I'll check...
Done in Gimp by an artist called Linuska. I know she's be trashed for copying celeb pics, but I think she's very talented and uses quite minimal equipment...
nice find wade, i think polish artist zero/neurogen done also couple pictures with gimp ...
wade: you're right, the artist is more important than the tool :) i unfortunately lack the luxury of an easily available female model, so i keep finding myself looking at my own knees, elbows, hands, just to get it right upto the last final muscle...
or well, to be totally honest, i'm sadly not doing it as often anymore as i once used to. i can manage to compete in low colour categories by investing more time than any other artist, but my fine motorics are way too shitty to use a tablet or mouse in high res to any decent effect (i guess i didn't get kicked out of art classes for no reason... ;)), and doing 24bit "pixel by pixel" is just way too time intensive :/
but it's great to see some people are still living the dream of craftmanship... fuck art, this is real skill ;)
or well, to be totally honest, i'm sadly not doing it as often anymore as i once used to. i can manage to compete in low colour categories by investing more time than any other artist, but my fine motorics are way too shitty to use a tablet or mouse in high res to any decent effect (i guess i didn't get kicked out of art classes for no reason... ;)), and doing 24bit "pixel by pixel" is just way too time intensive :/
but it's great to see some people are still living the dream of craftmanship... fuck art, this is real skill ;)
Sorry, I do not have Photoshop, only PaintShopPro
At least now she's properly pouetisized with all the required symbols :)
At least now she's properly pouetisized with all the required symbols :)
why are you guys replacing the booger in her face all the time :D
Unseen: I've heard of the guy, but will have to look out for his work. Never used Gimp myself, but it looks quite limited compared to Photoshop.
Havoc: Looking at yourself and using the mirror can come in handy I think.
Good to see someone still able to work in low colour! I would find it way too hard to go back to pixelling and 8bit work now. I've developed way too many lazy habits. It's also great to see someone who gets the craft behind digital art/graphics. :)
Havoc: Looking at yourself and using the mirror can come in handy I think.
Good to see someone still able to work in low colour! I would find it way too hard to go back to pixelling and 8bit work now. I've developed way too many lazy habits. It's also great to see someone who gets the craft behind digital art/graphics. :)
kss: are you the kss @ gfxartist?
Freaking excellent pics @ wade and the rest. :)
Here's my contribution. A dolphin head I drew yesterday in a hour or so.
A little cartoony then the rest of the pics here, but it is just a character drawing. ;P
Here's my contribution. A dolphin head I drew yesterday in a hour or so.
A little cartoony then the rest of the pics here, but it is just a character drawing. ;P
At least copying photos is like oldschool scene spirit, right? :)
For me, though, not so interested. Portrait painting is more of a craft than an art, and call it superrealism if you like, but I don't like the painter to add "something" to an image, I want the entire painting to reflect the person who made it. I couldn't care less about wonky anatomy, in fact the wonkier the better, in most cases.
For me, though, not so interested. Portrait painting is more of a craft than an art, and call it superrealism if you like, but I don't like the painter to add "something" to an image, I want the entire painting to reflect the person who made it. I couldn't care less about wonky anatomy, in fact the wonkier the better, in most cases.
Sorry, couldn't help myself:
Micksam: Thanks. Nice shading on that dolphin pic and nice DA gallery. Keep it up!
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At least copying photos is like oldschool scene spirit, right? :)
Well, and professional digital art, concept art, matte painters, texture artists, cartoons, all the way to Salvador Dali and various classic artists. In fact, this anti-reference attitude doesn't seem to exist much outside of the scene as far as I can see.
I respect people working without references. It's a personal challenge with imposed restrictions and that's a big part of the scene. But when it comes to working professionally, clients want eye catching results and don't care much for personal challenges. Many professionals today even use photographs as textures, which may seem "unethical" by scene standards, but I guess they get the results they're after.
I admire sceners and their restrictions, but they don't go very far outside of the scene.
Wade: That making-of-video was one of the most impressive things I've seen in a while.
I'm not suggesting copying isn't challenging, or that it can't be perfected to a point where it's very impressive. But I want to be able to really immerse myself in a picture, not just be impressed by technique. That's why I particularly frown on techniques like using a grid. Not because it's a cop-out, but because it means the artist is constantly measuring his own efforts against the original. It's the mindset that "what I'm doing isn't good enough if it deviates too much from this", implying that the source material is ideal and the painting can only ever be as good. At best the end result will have the same artistic value as a photograph, completely defeating all the effort and skill that went into the process.
To me, the whole point of being able to draw is to be able to project my thoughts and feelings onto the screen for others to see, a sort of exhibitionism, I suppose. It's also what I look for in other people's work - something that I couldn't find anywhere else, a glimpse into someone else's unique world by which I might enrich my own. Preferably a compelling glimpse, of course, or even compellingly repulsive, i.e. it doesn't hurt if the artist understands anatomy and perspective and composition and colours and shading and so on. All to make it easier to relate to, for the "plugs to fit", and so it all goes down more smoothlier.
This is very easy for most to grasp when it comes to music. People understand what artistic expression means in music, how the greatest works combine technical excellence with emotion and creative magic that defies analysis. But somehow they tend to need a lot of prodding to see graphical artwork the same way. I don't understand this distinction.
Anyway, yes, I'm a professional graphics person too. For the sort of stuff I do, the need for copying hasn't really come up yet, but I wouldn't hesitate to do it to get the job done faster, and I wouldn't feel like I was cheating, just delivering results, in exchange for which I get teh moneys. So at the office, I'm a craftsman, evenings and weekends I'm an artist. I wouldn't even think that's especially unusual for graphics people.
Anyway, I rant. Here's a random image while we wait for rc55 to sort out the Sundown releases: :P
To me, the whole point of being able to draw is to be able to project my thoughts and feelings onto the screen for others to see, a sort of exhibitionism, I suppose. It's also what I look for in other people's work - something that I couldn't find anywhere else, a glimpse into someone else's unique world by which I might enrich my own. Preferably a compelling glimpse, of course, or even compellingly repulsive, i.e. it doesn't hurt if the artist understands anatomy and perspective and composition and colours and shading and so on. All to make it easier to relate to, for the "plugs to fit", and so it all goes down more smoothlier.
This is very easy for most to grasp when it comes to music. People understand what artistic expression means in music, how the greatest works combine technical excellence with emotion and creative magic that defies analysis. But somehow they tend to need a lot of prodding to see graphical artwork the same way. I don't understand this distinction.
Anyway, yes, I'm a professional graphics person too. For the sort of stuff I do, the need for copying hasn't really come up yet, but I wouldn't hesitate to do it to get the job done faster, and I wouldn't feel like I was cheating, just delivering results, in exchange for which I get teh moneys. So at the office, I'm a craftsman, evenings and weekends I'm an artist. I wouldn't even think that's especially unusual for graphics people.
Anyway, I rant. Here's a random image while we wait for rc55 to sort out the Sundown releases: :P