Amazing stuff made with Processing
category: general [glöplog]
If this is old to you guys, just let it go down the drain. However, i just stumbled across that artist doing fancy things with Processing and i thought i'd share.
http://www.flight404.com/blog/?cat=1&paged=2
There are lots of images, videos as well as sources for processing available. Rumors say that parts of his work might be included in the upcoming iTunes8. As much as i dislike most music visualisations, the stuff this artist made doesn't fail to entertain.
http://www.flight404.com/blog/?cat=1&paged=2
There are lots of images, videos as well as sources for processing available. Rumors say that parts of his work might be included in the upcoming iTunes8. As much as i dislike most music visualisations, the stuff this artist made doesn't fail to entertain.
Yeah, Flight404 makes totally dope shit with Processing.
he's actually from san francisco so we tried to get him to nvscene
hmm, all I get is tons of external flash errors... hint?
rp: itunes has nothing to do with processing, but it uses quartz composer which is a similar kind of thing (you can edit the visualisers and make your own with quartz composer, but it's a mac dev tool so you'd need osx). Dunno how that works on the pc, guess they have to port the visualisers or something?
Looks good anyway, is it realtime?
Looks good anyway, is it realtime?
I think it's not totally realtime .. He suggests it's not in a few places.
afaik processing is a java thing so you'd need quite a monster cpu to run those in realtime. But simple processing stuff can be run realtime.
Quote:
rp: itunes has nothing to do with processing
No, but the work of Flight404 has. The rumor was that Flight404 has written visualizations for the upcoming version of iTunes, not that it's written in Processing.
Oh, and yes, Flight404 rules, and no, it's mostly not in realtime. It's true what Gargaj says that we tried to get him to come to NVScene, but unfortunately he was way to busy. :(
Ah right. Interesting then.. i'm pretty sure he could do that stuff realtime with quartz, so it'll be interesting to see how it works (especially if the quartz files are included in the itunes download so I can take a look through it properly!)
Only one mention of quartz composer on his site though, and that was from back in the old days of tiger, before it really became a useful tool.
Only one mention of quartz composer on his site though, and that was from back in the old days of tiger, before it really became a useful tool.
rainmaker, considering it's opengl that flight4o4 writes his stuff in, I think it can be made partly realtime at least.
right... i was under the impression that processing only had software rendering, but i was wrong.
yeah, the work of Flight404 is always very inspirational. Hopefully he is not using the right tools, otherwise he would just kill the demoscene :)
"hopefully" -> "thankfully"
wow, i didn't know flight404 before. i'm genuinely impressed.
afaik, he also made the magnetosphere itunes visualization to which the rumors object: http://www.everythingitunes.com/os/windows/2008-01-01/magnetosphere-visualiser/
and that's pretty much realtime. best music vis so far imho, but only for itunes *sigh*.
and that's pretty much realtime. best music vis so far imho, but only for itunes *sigh*.
bah, shitty site. They provide a download link as the dev's site has stopped providing it, but only for the windows version.
The box link works.
I'm sure it does.. on windows :)
Managed to find the osx version anyway.
Managed to find the osx version anyway.
psonice: Dude. Share! :)
http://rianjs.net/dump/Magnetosphere.bundle.zip
Just drop it in ~/Library/iTunes/iTunes Plug-ins
Looks good with the particle count cranked up and the intensity down (keys are on rp's link)
Just drop it in ~/Library/iTunes/iTunes Plug-ins
Looks good with the particle count cranked up and the intensity down (keys are on rp's link)
rainmaker: i been compiling a friends gl shaders stuff on processing these past couple days.. so yeh.. it can do some more "advanced" stuff. its still slow as java though but everyone has 2.6ghz dualcore machines nowdays anyways. and the whole ide completly nerve wrecking. thankfully it can be compilable under eclipse, saving my sanity.
Processing rocks, Processing is made in Java, Java sucks, LOGICERROR COREDUMPED :P
dunno if my wannabe-voxelball counts as amazing, but it's 100% processing :)
someone who cares to explain/point in direction of how these voxelballs are actually done btw?