Just an idea... maybe you can try it ?
category: general [glöplog]
I can think of many scenes from Poison Ivy which would probably look great, if they were longer. http://www.pouet.net/prod.php?which=19459
..or the dolphin-part from Astral Blur? http://www.pouet.net/prod.php?which=22
actually, slow-moving scenes work way better than static ones. Like the greets/heart scene in lifeforce - it's moving but the camera movement is quite slow. The pulsing arteries make good patterns too.
What happens when the background is completely static and there is something moving in the foreground? Having no idea how your routine works I'm just guessing here of course :)
gloom: astral blur tsk tsk ;)
Deepness in the Sky and/or Ballet Dancer ofcourse
puryx: Ooops :) Well you know how it is - all the classics start blending together. :)
the x axis is basically time, so a static image just produces stripes across the screen (the same slice on x repeats across, and it doesn't vary over time). The object moving across it might make interesting shapes though.
Same (but opposite) applies to fast movement or cuts (like deepness in the sky etc.) - because the image changes rapidly over time, you thin vertical stripes across the screen. With some tweaking so the time movement matches the beat, you could probably get it in sync with the audio and flashing away nicely, but it'd still be a screen full of thin stripes :)
With slowish / fairly constant movement, the objects stretch out out and blur in cool ways, so that's what's needed. I'm experimenting a bit to see if I can stretch time in a nice way too, so faster demos look better. No idea if it'll work though..
Same (but opposite) applies to fast movement or cuts (like deepness in the sky etc.) - because the image changes rapidly over time, you thin vertical stripes across the screen. With some tweaking so the time movement matches the beat, you could probably get it in sync with the audio and flashing away nicely, but it'd still be a screen full of thin stripes :)
With slowish / fairly constant movement, the objects stretch out out and blur in cool ways, so that's what's needed. I'm experimenting a bit to see if I can stretch time in a nice way too, so faster demos look better. No idea if it'll work though..
chimera
Ahh, could be interesting. Is there a convenient (non-youtube) video of it somewhere? I guess there should be seeing as it was on the halcyon dvd
ehh the halcyon dvd? :-)
oh fuck you wrote that. i just learn to reply only after i read the whole line and a half of the post i'm replying to.
i'll be buggered if i'm downloading the whole dvd and extracting it though :/
tom thumb!
oh and also, im not really following all the techtalk here, but.. why not static screens with 2d morphing inbetween frames instead of the x-axis slide?
The reason for the slide on the image x axis is to animate in time.. otherwise, even though you're moving through time, time is the x axis of the image so you actually get a scrolling picture. It makes my head hurt trying to figure out what's happening at times.
Instead of taking a column of pixels from the image, then repeating along x to draw an image, you repeat through time as you draw across the screen but keep the same x position (so it's effectively the same column repeated, but at different times as you move left to right). I shift the position of the column by 1 pixel per frame, which technically is just scrolling the image, but with the time shift it causes the effect to animate nicely.
Dunno about 2d morphing, but i have nothing made that will do that beyond a simple fade, and i'm too lazy to make something :)
Instead of taking a column of pixels from the image, then repeating along x to draw an image, you repeat through time as you draw across the screen but keep the same x position (so it's effectively the same column repeated, but at different times as you move left to right). I shift the position of the column by 1 pixel per frame, which technically is just scrolling the image, but with the time shift it causes the effect to animate nicely.
Dunno about 2d morphing, but i have nothing made that will do that beyond a simple fade, and i'm too lazy to make something :)
Ah, forgot. Tom thumb looks promising, i'll give that a quick test (i have a low quality version doing around 2fps now \o/ )
psonice: use your asd remix as input, this time using horizontal instead of vertical lines
ooh good point :D I tried it before, running it back into the same system, but stopped it when it seemed to be writing some kind of weird static version of the original image. But as it happens i've changed it to do horizontal now (horizontal = less lines = more speed ;)
Tried it with the media error video, but it looks a bit too random. Oh well :)
Tom thumb, just the first minute in low quality: http://www.vimeo.com/1515677
heh nice :)