No sex for me please book club.
category: general [glöplog]
Thats what i am reading right now, hopefully it will make me less useless. Pretty much every uni in the English speaking world seems to use it for its machine structures course so i guess its good. I am finding it a little dry in chapter 2, using time as a measure of performance.
when you finish that one:
Oh and feel free to make it more like a mini review, also here are some courses acessible online that potentially use this book, i dont know which one of them use it specifically.
http://lecturefox.com/results/?q=machine+structures&x=0&y=0
http://lecturefox.com/results/?q=machine+structures&x=0&y=0
Digital Lighting & Rendering is "non-software-specific," but that doesn't mean it's just a bunch of useless theories! The book is written from the point of view of an experienced professional, and shares production-proven techniques that are useful in almost any 3D rendering package. The book describes professional ways to light and render a scene, and includes many notes about specific software when appropriate.
Jeremy Birn is a Lighting Technical Director at Pixar Animation Studios, where he has worked on Cars and The Incredibles.
It is the book to go for when you need a basis for an algorithm or to look up a special effect or technique. On the other hand, it does not cover the nuances of Windows, OpenGL, PEX, or any particular package other than (briefly) Pixar's RenderMan.
The color plates are inspiring and the combination of effects (such as the caustics effect) and commercial end products (such as Hong Kong airport simulation and the cola product) demonstrate the authors' contact with real-world applications in the industry as well as the artistry of good academic graphics. The plates are directly relevant to sections of the book as examples of techniques.
The book provides an excellent balance of mathematics, sample code, and theory.
For Optimus and everyone who still thinks the video gaming industry is a fun place...
(really worth a read)
(really worth a read)
and classic:
huh, by emmanuel goldstein :)
i prefer his other work though (the theory and practice of oligarchical collectivism)
...how original of me.
Anyone recommends any good book about camerawork or direction in general?
Actually no, forget that.
That classic one. Although I always felt it was way too abstract for practical use.
Yay
Eat that