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what hex strings do you use for debugging?

category: residue [glöplog]
No, that would be not so clear,. just geeky :P

I DON'T KNOW WHAT DEBUGGING IS AND WHAT THESE HEX CODES HAVE TO DO WITH DEBUGGING, OK THNXBYE LOL GTP
added on the 2008-02-13 18:15:13 by Optimus Optimus
0x%08x, works nice for any type of value on a 32 bits machine :).
added on the 2008-02-13 18:17:21 by pmdata pmdata
I'm with Preacher on this one. Never used weird hex markers for debugging
added on the 2008-02-13 18:18:19 by すすれ すすれ
pfft, atari coders. :D:D:D
added on the 2008-02-13 18:34:01 by StingRay StingRay
pfft, coders. :D:D:D
added on the 2008-02-13 18:47:23 by MuffinHop MuffinHop
pfft, . :D :D :D
:D :D :D
added on the 2008-02-13 18:52:18 by stijn stijn
@xenon, thank you. $c0cac01a is awesome.
added on the 2008-02-13 18:56:37 by neoneye neoneye
$c0cac01a is my invention. I want my credits :(

;)
added on the 2008-02-13 18:59:32 by StingRay StingRay
$deadbeef
$cafebabe
added on the 2008-02-13 19:53:23 by krabob krabob
cout<<"before"<<endl;

...

cout<<"after"<<endl;

added on the 2008-02-13 21:50:01 by bonzaj bonzaj
how is "before" or "after" a hex string? :D
added on the 2008-02-13 22:11:36 by StingRay StingRay
bonzaj: I'll drink to that :)
added on the 2008-02-13 22:14:33 by Preacher Preacher
0xDECAFBAD
added on the 2008-02-13 22:40:45 by bruce bruce
0xDEADBABE
added on the 2008-02-13 22:46:49 by sparcus sparcus
$5ad0babe
added on the 2008-02-13 22:54:43 by neoneye neoneye
$B00B1E5
$CA7F00D
$A55FACE
$AC1DBEEF
$DEADCA7
..
etc.
added on the 2008-02-13 22:55:56 by doomdoom doomdoom
0xB10D10AD
added on the 2008-02-13 22:57:08 by neoneye neoneye
0xdeadbeef and 0x900df00d :D

added on the 2008-02-13 23:11:16 by xyz xyz
0xC0DEBABE
added on the 2008-02-13 23:16:19 by las las
strings? hhmm although the amount of screen time is important... on interrupts =)


start routinue-1
inc $d020 / border colour
....
dec $d020

start routinue-2
dec $d020
...
$inc $d020
end routinue 2

etc

hehe oldc64scener, you're missing the point.. the Shadow Government has long since replaced our C64s by P4 systems in our collectively induced sleeps ((c) 2003 by Shifter :)).

..but..

move.w #$f00, $dff180
; do stuff
move.w #$000, $dff180

used to do that trick also very well ;)
added on the 2008-02-13 23:35:59 by xyz xyz
0xADD1C7ED 0x101CA722
added on the 2008-02-14 00:04:26 by blasty blasty
64bit systems needs longer hex strings?
added on the 2008-02-14 00:10:03 by neoneye neoneye

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