can I run a XNA game ( .ccgame ) on a 360 devkit somehow?
category: general [glöplog]
Preferably without needing a XNA Creators' Club licence
i doubt it
You could implement a whole XNA runtime for yourself and compile it on 360 ;)
Bash me for not being up to date with the 360 scene, but are there any working ways to run homebrew on the 360 today?
kb ... which great idea, maybe not sad for making really big business :)
oh well... Merry Holiday