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what about 3D in html with opera browser

category: general [glöplog]
 
As if Flash isn't bad enough..
added on the 2007-11-18 20:04:48 by Preacher Preacher
ohnoes :(
added on the 2007-11-18 20:08:48 by maali maali
However, I wonder when they are going to add some kind of primitive rendering support that works in all browsers, which you can make useful diagrams and stuff like that without flash or offline image generation. But I guess this was way more fun for the developers to add ;-)
added on the 2007-11-18 22:03:46 by Hatikvah Hatikvah
Isn't SVG supposed to be something like that?
added on the 2007-11-18 22:53:27 by Preacher Preacher
I'm working on x3d... just so you know.
added on the 2007-11-18 23:19:25 by xernobyl xernobyl
Since my default browser is IE for many many years, all I need is VML.
added on the 2007-11-18 23:33:27 by Skate Skate
yep, here's an example of Google using SVG for useful diagrams and stuff (and to a lesser extent 2D canvas can serve the same purpose). Doesn't quite work in all browsers though - no prizes for guessing the one major 10-ton-dinosaur browser vendor who doesn't support both of those technologies.
added on the 2007-11-18 23:42:18 by gasman gasman
Those charts is not what I was thinking about :)
added on the 2007-11-18 23:46:57 by Hatikvah Hatikvah
For having played with Opera's 3D Canvas a long time ago ( I wrote the 3D Snake thingy almost 2 years ago ), I must say/agree the API is very/too simple but yet it opens a wide range of possibilities. Multi-pass operations are possible and you can render-to-texture and mix 2D and 3D Canvas, and SVG, and ... The only thing I'm really missing is Env/Spherical mapping.


I'm not sure if we should go for a mapping of OpenGL ES in JavaScript. OpenGL is not very "web-ish" so it might scare the "pure web developers", OTOH it's piss easy for a browser vendor to implement.

Mozilla actually have a 3D context mapping OpenGL ES, but I have never seen it.


Anyway Mozilla, Opera and others should sit down together and work out a standard for 3D canvas.


Also, 2D Canvas alone is capable of PS1 or N64-like graphics.

Stefan: AFAIK Tim Johansson made the 3D Canvas context just for fun ~3 years ago. Since then he's been allocated to various important projects and haven't had much time to improve the API.
added on the 2007-11-19 13:22:47 by p01 p01

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