.kkapture 0.01 - demo capturing made easy (hopefully)
category: code [glöplog]
try to get a clue and then try at least to post your fuckin error in here.
Error while starting planetloop demo
when I start the demo with out kkpature it works perfectly
when I start the demo with out kkpature it works perfectly
magic: It's a virus.
u are the virtus kus ma bite !
Take a look here. Hope it helps.
Rarefluid: your helpfull, have seen this already this morning, didnt help..
I can't kkapture this one: http://pouet.net/prod.php?which=4379 :_(
I mean... I can't kkapture this one: http://pouet.net/prod.php?which=4379 :_(
Does kkapture catch audio played with win32 PlaySound at all? I don't seem to get any audio to kkaptured stream from 4k intros which plays audio wav using PlaySound, e.g. Blobzilla.
Did anyone have sucess capturing "candystall"? The demo exits before any frames were captured, but there are no error messages of sorts in kkapturelog.txt; everything looks like a nice, clean exit. The only suspicous line is
What's that 0xFFFFFFFF there? A return value? waveOutOpen() isn't supposed to return that, ever ...
Quote:
sound: waveOutOpen ffffffff (44100 hz, 16 bits, 2 channels)
What's that 0xFFFFFFFF there? A return value? waveOutOpen() isn't supposed to return that, ever ...
that's the parameter. -1=WAVE_MAPPER (autoselect device). nothing special about it.
Orange - The nonstop Ibiza experience crashed on me in the middle (after the fratals part) with all possible settings...
i'll have a look at all the reported problems once i have time (sometime after evoke, sigh).
Take your time ryg and enjoy evoke. Sad that I can't go... :_(
Calodox - Death in Vegas is captured without sound. Audio data is there, but completely silent...
Woorlic - Voidspace doesn't work. Music can be captured if frameskip is enabled. Takes ages. But no video is captured whatsoever.
Purple - Plastikcrashes in the tunnel scene. Sad, because the DOS version has some popping polys in one scene, so I wanted to try the Win version...
No luck tonight. Life sux as usual :)
No luck tonight. Life sux as usual :)
i had problems with http://www.pouet.net/prod.php?which=30222
kkapture just captured the first frame. sound was captured correctly though.
after checking the code and playing around i found out that its somehow related to using a second directsoundbuffer.
if i only use one directsoundbuffer for playback it captures fine.
kkapture just captured the first frame. sound was captured correctly though.
after checking the code and playing around i found out that its somehow related to using a second directsoundbuffer.
if i only use one directsoundbuffer for playback it captures fine.
*bump*
I wonder if there is a "none" fullscreen mode. I mean I just dont want to see the window because you cant do anything else !
I wonder if there is a "none" fullscreen mode. I mean I just dont want to see the window because you cant do anything else !
ZOMG NOES I CAN'T USE TEH INTARTUB0RZ IN THE FIVE MINUTES MY PC IS BUSY.
(sorry ;)
(sorry ;)
gopher: non-looping buffer?
marijn: just kkapture demos in windowed mode. as long as the demo doesn't stop when it loses focus, you can have it all running in the background.
Blasphemy - Moral hard candy crashes after ~3:30 at the end of the tunnel scene with an access violation. The parameters "window" and "double" won't help either. Oh, and you need frameskip to make it start..