Amazing fire and water physics simulations
category: general [glöplog]
link me beautiful
Are there demos with fire or water anywhere close this? Does anyone know if any sceners were involved in the production of these videos?
Are there demos with fire or water anywhere close this? Does anyone know if any sceners were involved in the production of these videos?
HOLY SHIT!
no chance to do that in realtime (yet), so no demos of this quality.
and it was all done by scientists, so no sceners.
and it was all done by scientists, so no sceners.
then this is what we can expect in somewhere in the future (near or distant).
Still is not 100% realistic, but a very nice attempt. I wonder if it can be done on STE...:-)
Still is not 100% realistic, but a very nice attempt. I wonder if it can be done on STE...:-)
this is already a few years old from siggraph... however still awesome :)
the joy of "re-discovery via youtube" -- someone finds a video they like and upload it you youtube. instant new audience.
gloom: If it is good, the why not?
These videos are quite old (2 years?). Toxie, something like that can be done in realtime (http://gameplanets.blogspot.com/2007/06/physics-simulations.html), but it's definitively out of our scener skills, I mean, you need something else than the few optimizing tricks we master for that.
iq: That's the link in my original post...
Only some of the ones on Ron's page are a few years old(some of the smoke and fire ones), many of them are pretty new though. Still very impressive stuff.
this is no kiddie code indeed... i should try out something like that someday for fun..
apparently some of his stuff got used in ILM productions.
nitro2k01: ooops, monday morning...
the link I wanted to send is: http://www.acm.uiuc.edu/~kcrane/www/
and THAT is realtime :)
this stuff is on the edge of what's possible in realtime - you can do it, but with quite lowres results, and you dont have much power to do something with it afterwards. so it's applicability is currently limited.
smash: that is why we sceners don't do it the proper way - we fake it and try to make it look good from one specific camera angle, and only with so-and-so values. :)
HAHA, looks a bit harder than putting a camera in a scene :)
some relatively hires metablobs with animated color/bloom/disp mapping might give a reasonable looking fire realtime..
what? :)
who does the water in 4k first? :D
realtime of course
mercury? :D