the ultimate demo'ish game ?
category: residue [glöplog]
Geometry was is the grand-son of Robotron 2084, released 25 years ago.
JSYK.
JSYK.
I got some internal info that Crackdown has some real-time generated textures for 'random'-ness. "No wall looks the same"
Cave Story is great.
Mega pixel looks great.
I think I've figured it out now. "demo'ish" means "fugly". Right?
seems to mean "meaningless" to me :)
and IRIS somehow means.. eternally sarcastic?
REZ!
Cause we just can't resist any more cubes.
wow, true eastern european coder colors in virtualray :)
binaryzoo.com
Echoes!!!!!!
Mono!!!!!!!!
duo!!!!!!!!!!
Duotris!!!!!!
a whole bunch crazy games no one knows
at this time (2007-03-28)their bandwidth Limit is Exceeded
try it later
Echoes!!!!!!
Mono!!!!!!!!
duo!!!!!!!!!!
Duotris!!!!!!
a whole bunch crazy games no one knows
at this time (2007-03-28)their bandwidth Limit is Exceeded
try it later
Looking through this thread,
the ultimate demo'ish game ? = the ugliest games
the ultimate demo'ish game ? = the ugliest games
and Kefrens = IRIS :p
It seems there is a pattern here :)
you mean like some keftales ?
http://www.nanostray2.com/about/screens/
Shinen even put some friggin' spike ball in it :)
Shinen even put some friggin' spike ball in it :)
spikeballs for the masses
Mario Galaxy!
well, it may not look very demoish, but will wright specifically mentioned his inspiration from 64k demos when it came to the procedural content generation in Spore
watch his speech from a few years ago, great speech:
http://video.google.com/videoplay?docid=-262774490184348066
watch his speech from a few years ago, great speech:
http://video.google.com/videoplay?docid=-262774490184348066
Zest: really cool puzzle game!
oh, in case you're wondering, it's 8 minutes into the video that he mentions his inspiration from the demoscene.