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the ultimate demo'ish game ?

category: residue [glöplog]
Geometry was is the grand-son of Robotron 2084, released 25 years ago.

JSYK.
added on the 2007-03-17 19:43:59 by p01 p01
I got some internal info that Crackdown has some real-time generated textures for 'random'-ness. "No wall looks the same"
added on the 2007-03-17 22:23:22 by LiraNuna LiraNuna
Cave Story is great.
added on the 2007-03-18 01:05:21 by bdk bdk
Mega pixel looks great.
added on the 2007-03-18 14:29:53 by xernobyl xernobyl
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added on the 2007-03-18 18:12:25 by stage7 stage7
I think I've figured it out now. "demo'ish" means "fugly". Right?
added on the 2007-03-18 18:31:41 by doomdoom doomdoom
seems to mean "meaningless" to me :)
and IRIS somehow means.. eternally sarcastic?
added on the 2007-03-18 20:46:31 by _-_-__ _-_-__
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added on the 2007-03-19 20:02:33 by thec thec
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Cause we just can't resist any more cubes.
added on the 2007-03-23 19:01:53 by LiraNuna LiraNuna
wow, true eastern european coder colors in virtualray :)
added on the 2007-03-24 00:36:03 by linde linde
binaryzoo.com
Echoes!!!!!!
Mono!!!!!!!!
duo!!!!!!!!!!
Duotris!!!!!!
a whole bunch crazy games no one knows
at this time (2007-03-28)their bandwidth Limit is Exceeded
try it later
Looking through this thread,

the ultimate demo'ish game ? = the ugliest games
added on the 2007-03-28 23:59:02 by Flunce Flunce
and Kefrens = IRIS :p
added on the 2007-03-29 00:38:06 by p01 p01
It seems there is a pattern here :)
added on the 2007-03-29 08:46:13 by _-_-__ _-_-__
you mean like some keftales ?
added on the 2007-03-29 09:35:37 by p01 p01
http://www.nanostray2.com/about/screens/

Shinen even put some friggin' spike ball in it :)
added on the 2007-04-05 08:06:08 by _-_-__ _-_-__
spikeballs for the masses
added on the 2007-04-05 18:23:34 by maali maali
OMFG echochrome!

simple gameplay based on Escher concepts :)
added on the 2007-07-19 07:00:50 by Zest Zest
Mario Galaxy!
added on the 2007-07-19 07:09:42 by xernobyl xernobyl
well, it may not look very demoish, but will wright specifically mentioned his inspiration from 64k demos when it came to the procedural content generation in Spore

watch his speech from a few years ago, great speech:
http://video.google.com/videoplay?docid=-262774490184348066
added on the 2007-07-19 08:48:42 by louman louman
Zest: really cool puzzle game!

added on the 2007-07-19 08:55:12 by p01 p01
oh, in case you're wondering, it's 8 minutes into the video that he mentions his inspiration from the demoscene.
added on the 2007-07-19 09:00:46 by louman louman
Stardust for Atari ST ... done by Aggression

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added on the 2007-07-19 20:39:48 by slippy slippy

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