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What rendering method

category: general [glöplog]
 
was watching some UKONX demos...and started wonderng, what did thtey use foro there gfx render in mindbender... it says its sw, but its so damn fast.. any ideas?
added on the 2007-02-06 17:18:30 by xteraco xteraco
google:
assembler tri-fillers
fustrum/viewpoint culling
zbuffer
octree space segmentation

have fun.
added on the 2007-02-06 17:23:33 by psenough psenough
@Maali:
I saw that the day it was released! The most incredible SW demo I've seen yet.... hehe, got the src to, although I havent had the time/guts to go throuogh it

@ps:
Thanks for the info :)
added on the 2007-02-06 17:29:54 by xteraco xteraco
"The most incredible SW demo I've seen yet"

I take it you missed Crystal Dream 2, Dope, Stars or State of Mind when they got released... (to name only a few HW PC demos)
added on the 2007-02-06 17:36:23 by keops keops
SW sorry :)
added on the 2007-02-06 17:38:04 by keops keops
xteraco: huh? the software rasterizer isn't mind blowing fast in mindbender, is it?
added on the 2007-02-06 17:41:04 by kusma kusma
@kus ma bite:
Yeah, or at least, I think it is. I'm runnin on my laptop wich has pretty harsh specs, and it ran flawlessly.

specs:
cpu: 550mhz pIII
mem: 128mb pc100
gfx: ati rage mobility (8mb) (noGL)
added on the 2007-02-06 17:43:36 by xteraco xteraco
550 mhz cpu to fill a 512x256 (i believe that's the resolution they use) shouldn't require some fancy engine. Just look at recent tbl-demos, they manage 320x200(?) at good rates on a 50mhz cpu. And that's just considering the clock-rate.
added on the 2007-02-06 18:10:00 by kusma kusma
@kus ma bite
I agree with you partially. Problem is windows. If you look at playstation 1 games, some of em look pretty damn good, and the psx is only 33mhz. The psx doesent have to run a conventional in the background though. So the psx gets to concentrate on gfx and stuff rather than splitting up processes for networking and all of m$ background processes.
added on the 2007-02-06 18:32:28 by xteraco xteraco
ooops, typo. What I ment was

"the psx doesent run a conventional OS in the bg"

forgot the os bit...hehe
added on the 2007-02-06 18:33:34 by xteraco xteraco
Windows hardly gets in the way of your applications, and the PSX had a GPU. An inaccurate, but (for it's time) fast GPU.
added on the 2007-02-06 18:54:56 by kusma kusma
xteraco i dunno what you use for SW. did you try DDSCAPS_FLIP already?
added on the 2007-02-06 19:00:52 by the_Ye-Ti the_Ye-Ti

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