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Spectrum wolfenstein engines?

category: general [glöplog]
Personaly, I do not consider that wanting to get more information about OldSkool machines is more or less usefull than beeing able to use the latest incernation of Pixel Shaders if you are not actually working in the graphical computing field.

Concerning the Wolfenstein on 286, it worked perfecly well on our IBM PS/2 machines at school.
added on the 2003-01-21 19:52:58 by Dbug Dbug
Thank you Bad Sector for you words and suggestions. Just some words I wanted to write now..

I don't beleive anything is useless. I try to avoid this thought. I don't want to be anxious if ever choose to follow the "wrong" way, even if it really gives out bad results. I am not afraid loosing my time with "useless" things..

I don't want to become famous scener/elite or anything anymore. Not that I quit, but it was an old virus eating my brain and making me anxious because I had to learn a lot of things, live more free and spend a lot of time in insanity in order to get through this. I tried to not think of my focus but the way through it. I can still make a famous good demo oneday, but it doesn't concern me anymore. Someday it may happen, but I don't have to worry about that now. I am just enjoying and learning now, without caring if I am lame. Just a diferrent philosophy I had to start adopting or else I would explode. Afteralls my real life is not the best for giving me mood to make something very good now. I am not ready..

So,. I am not afraid if by my "wrong" choices, that will make me loose the train and becoming never a scene god or anything. Let's suppose these choices are to still keeping with oldschool coding. And learning in deeper of how PCs and assembly works was a childs dream I happen to get very late inside. But never is too late..

I was thinking oneday, after talking with Nuclear and vvas, about buying a GF4 and get into that Pixel Shaders new field, just to catch the train of technology evolution and be a pro in something that others won't have catched up with yet. But I think I abandoned the idea. Not that I don't want to get into the OpenGL API in general (Interesting, but where are the basic 3d algorithms? Hmm,. I should not get started again ;) but I have not that motivation than the one I have by discovering new things in older computers and assembly.. (I feel mostly like a designer with OpenGL btw)

Anyways. Just to let you all know some neural nerves in my brain have changed a bit through the time, out of my insanity (The Poor Freak, become god coder, and stuff..) and personal choice to do that. I am a bit more relaxed and free now, though a lot of things suxx yet. Hmm,. I need rest...
added on the 2003-01-22 19:25:42 by Optimus Optimus
Hmmm,.. only the first big paragraph makes some good sense. All things were written in haste..
added on the 2003-01-22 19:28:28 by Optimus Optimus
Oldschool computers and demos rulez, it gots yet the esence of the old programming, the old demos. 3d Hardware demos are demoscene, but they are far from the old school feeling
added on the 2003-01-22 19:35:06 by texel texel
The only really boring part with oldskool demos, is that most people will not move their ass in order to download an emulator to watch a demo that didn't run natively on their nice Windows machine...

I've been obliged to make "dumb" demo archives for all our Oric demos in order to make people simply have to unzip and runit as if it was a standard windows demo.

Simply more than double the size of the demo archive file :(

added on the 2003-01-22 20:29:09 by Dbug Dbug
Dbug: who's forcing you to make your demos run on emulators? If people aren't interested enough to get a real machine, fuck them.
added on the 2003-01-23 08:35:04 by puterman puterman

puterman its not really as easy to get oric as c64.. especially in some countries.

added on the 2003-01-23 08:46:29 by raver raver
No, emulators are good in order to make people have a look at demos of oldschool computers with having to get the machine, cables, utils to transfer stuff, etc..

The best thing is a link to emulators site and roms and an explanation of how to run them. At the beginning I knew I could find out how to get an emulator, make it work, the only bitch was to find somewhere it's roms, but then if I hadn't ever worked on that machine, it was crazy to guess the necessary commands to run anything..

But yes, the real thing is better, if you have it with you and you know what to make and how to transfer new demos on it's disk format..
added on the 2003-01-23 10:45:19 by Optimus Optimus
"without" having to get the machine....
added on the 2003-01-23 10:47:17 by Optimus Optimus
raver: sure, but if people don't care enough about watching the demo to even download an emulator, which is the case that Dbug is talking about, then fuck them, okay?
added on the 2003-01-23 11:50:03 by puterman puterman
Well... emulators sucks. Some are very well done (and does not sucks at all), but nothing compared to see a good demo in the native computer. I got my Spectrum 48kbs near my PC. For example, some games, as MachPoint, a tennis game, is the best of the history, the best of the bests. No other tennis game have the same flavour. And, to be correctly played, you need to play in the original speccy keyboard... no emulators emulate that keyboard, that feeling. So, it is the same for demos. And what about Amiga demos? Some could be emulated, but not always 100%. Well, an offtopic here, but... I want to buy an Amiga 1200, with HD if it could be. Or any better Amiga, with AGA. Do you got any of these Amigas? No problem with the price.
added on the 2003-01-23 19:49:50 by texel texel
Emufuxxors suxx!
added on the 2003-01-24 11:57:33 by Optimus Optimus
texel: I don't believe that a demo (non interactive by definition) will be really damaged by the fact you do not have a specy keyboard on your pc :)
added on the 2003-01-24 18:25:30 by Dbug Dbug
Ddug, sure... but what about the tv output? It is not the same of a g-force tv output, for example.
added on the 2003-01-24 19:32:41 by texel texel
About the spectrum wolfstein engines... Do these raycast or use something like Doom, with lines? In any case, I'm sure it could be done a fast Doom engine for speccy
added on the 2003-01-25 16:17:11 by texel texel
I still believe that Doom could be 4 times faster without ModeX and a 32bit transfer. Blah :P

p.s. Oops, just came here to read Texel's explanations again. I learned how voxels works and more about raycasting so I can finally understand some of his ideas..
added on the 2004-02-24 17:21:55 by Optimus Optimus
texel: For 2000 euros, I'll dig up one for you.
added on the 2004-02-25 11:15:38 by superplek superplek
This thread is still interesting for me.
added on the 2004-03-06 16:24:11 by Optimus Optimus
Since we were talking about Doom.

I WANT DOOM 3

p.s. I was informed that they bought me an Athlon at 2.6 or something, with 512MB and 120GB, but for gfx card I have a GeForce4MX440 with me now. Will it run smooth enough with these? I'll get a pixel shader card then to fit cool (ATI or NVIDIA? I am not really sure. I want to run demos and run them fast enough..)
added on the 2004-03-08 14:25:54 by Optimus Optimus
Where/what is/he doing Texel btw?
added on the 2004-03-08 14:28:04 by Optimus Optimus
Many demos run only on NVIdia. I'm aware of at most one which strongly prefers ATI. Ergo: get NVidia. :> I'm quite satisfied with my FX5200, but mind you that it's a bit slower than MX440.

And yes, quality setting is very important. Lower it and see yourself fly way past ATI, at least on cheaper cards.

BTW, can anyone who owns an ATI confirm me that recent drivers/cards don't crash with recent Blender 2.32 (http://www.blender3d.org/Download/)? Last time i had someone check it out, it crashed Windows XP into BLUE SCREEN!!!! Something i had neither seen an Nvidia nor a cheap SIS ever do, on which both Blender runs well.

Another reason not to go with ATI is that, as far as i know, Linux support is weak. With NVidia, one gets the same OpenGL driver features on Linux as on Windows, or so i have been told. Nontheless respect to ATI for being a wonderful rival. :>
added on the 2004-03-08 22:57:36 by eye eye
@Optimus:
I tried Blender 3.32 on my Radeon 9700 Pro.. Catalyst 4.1 drivers and Windows 2K SP1... Didnt get any crashes... rotated some 3D stuff around a bit.. seems to be working fine.. Now I need to figure out what the hell blender is and what to use it for ;o)
Whoups.. last msg was @eye/midiclub and blender was v2.32..
eye/midiclub:
- Drivers can be fixed, just mail Ati and they'll do so. (As opposed to nVidia with their "NDA"'s...) Or they'll kindly inform you to install the newest ones.
- Who the hell cares Linux?
- nVidia is cool as long as there's nothing using shaders, float buffers, or hogging fillrate. (FX5200 and GF4MX are bad jokes considering anything. But sadly enough, as long as they sell, there won't be much using the stuff they don't know...)
- Quality setting is important. That's why you should set it HIGH. Every card can draw sw-render looking 3D with colorbleeding and depthbuffer-jumping with a decent framerate, but what's the point then?

To prove: try this on a Radeon 9500 and _ANY_ FX card... and start to wonder why can't the FX go over ~40FPS in 640x480...
added on the 2004-03-09 21:37:19 by Gargaj Gargaj
I found this old forum and it was very funny. We discussed things that brought back. I know now Doom is not raycasting and that old 8bit/32bit rant, why ModeX.

Convex rooms with not many many walls, finding which walls in your view, projecting and interpolating could be faster than traditional raycasting. And non orthogonal. Later, maybe portals like duke nukem is easier to go for.

I had some funny discussions too.
added on the 2015-01-08 16:13:08 by Optimus Optimus

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