DOS music players?
category: general [glöplog]
Hi!
I would like to ask you which music players for DOS do you suggest me. I need to start putting some music in my demos, cause my older had not and this was a shame. I think a famous player was Midas, but every Midas demo was problimatic under windows as I remember. There must be others you could tell me. And I am also asking about tiny players, if I want to use for 64kb intros for example. Two things I am asking to suggest me. Music players and tiny music players for DOS. Which are faster and with what languages can they be used? If I want to connect an asm intro with a tiny music player? For DOS C compiler I used DJGPP, for intros I use asm. I have seen lately Scali's 386/486 32kb intro compo and I was thinking (Thought I don't think I will get the time),. but anyways I have to know, so that I will have music (I hope) in my future demos..
I would like to ask you which music players for DOS do you suggest me. I need to start putting some music in my demos, cause my older had not and this was a shame. I think a famous player was Midas, but every Midas demo was problimatic under windows as I remember. There must be others you could tell me. And I am also asking about tiny players, if I want to use for 64kb intros for example. Two things I am asking to suggest me. Music players and tiny music players for DOS. Which are faster and with what languages can they be used? If I want to connect an asm intro with a tiny music player? For DOS C compiler I used DJGPP, for intros I use asm. I have seen lately Scali's 386/486 32kb intro compo and I was thinking (Thought I don't think I will get the time),. but anyways I have to know, so that I will have music (I hope) in my future demos..
why are you developing for a stone-dead OS in the first place? One of the major reasons for leaving DOS was the incompability hell concerning sound and graphics cards
usmp or mikmod.
jar, have you been playing a couple of the somewhat older windows demos recently? They're as fucked up as Project Angel to start, and I won't even start about demos vs. a slightly older, non-nvidia 3d accelerator:)
Yes, we are quite far away that any Windows demo is starting on any Windows system. Even when it's equipped with a Nvidia card. Some demos run better (or only) on older cards, some require GF4 or better. Some refuse to run with current drivers, for others the drivers can't be fresh enough. Not to mention incompatibilities with different DirectX versions.
Thanks for anyone who answered, I will search for the 2 players, I hope they will be fine for me. I didn't wanted to start another flamewar, just asked these infos in case I 'll take part in some oldschool demo compos or anything. I am still thinking to start with DirectDraw and use fmod for windows demos, in the alternative side..
Hehehe,. I just found links to the 2 players in an old hornet directory (I am surprised that old pages of hornet still exists. Look here: http://www.hornet.org/code/audio/players/) and I see there are much more players I could check, in any case. And I just remembered I had downloaded parts of the whole hornet ftp, years ago, in a cd I still have,. and there is the code directory in there too! Phew...
There's OpenCP... Has a very good replayer and support for any soundcard out there...
You could cut out the replayer routine and the soundcard support for the card(s) you like to support, perhaps?
You could cut out the replayer routine and the soundcard support for the card(s) you like to support, perhaps?
fmod for windows demos? why not bass?
i used a player called crystal mod player or something like that. Don't know about it's windows compability but it supported many different configurations (autodetect). i think the good old dos-intro coder hetero/lkcc has it on his webpage: www.lkcc.org/hetero
Don't know. I have heard very good words about fmod and all the greek scene friends I know have tried that..