72bit color mode
category: general [glöplog]
hi.
i've read through this thread http://www.pouet.net/topic.php?which=522 and read about how they've used hardware to show more colors on screen.
i a wondering why this isn't used by anybody for displaying ... errr raytraced higher-than-higher 72bit (RGB*3, no alpha) color images in 640x480 (1280x960 halfed) ... *gg*
i've read through this thread http://www.pouet.net/topic.php?which=522 and read about how they've used hardware to show more colors on screen.
i a wondering why this isn't used by anybody for displaying ... errr raytraced higher-than-higher 72bit (RGB*3, no alpha) color images in 640x480 (1280x960 halfed) ... *gg*
go away
Because the actual "color depth" you could achieve that way is 30bit, not 72. Hardly worth the effort.
And now go away.
And now go away.
lol
How about some 1 colour mode? With this you can fake 2 colours with one pixel, or 2 pixels with one colour, or 2 pixels with 2 colours...or...umm
go away
go away
HDR FTW!
Your eyes have more bit depth than my eyes.
Yeah! Go away!
Yeah! Go away!
8 bits should be enough for everyone.
Go away!
Go away!
interlacing experiments in textmode failed.
so go away!
so go away!
Quote:
interlacing experiments in textmode failed.
so go away!
Speaking of interlaced and text mode... These things happened to me today.
Sooo... Now go away!
The "störigt TV pip" is the horizontal retrace at exactly 15625Hz (50 fields/sec à 312.5 lines).
Just so you, uh, go away.
Just so you, uh, go away.
oh stfu everybody, i was serious ... but in a hurry.
i can remember some code from the old DOS days in VESA in 640x480x8bpp was using 3 pixels (in a triangle, facing downwards) to simulate a bigger pixel for a greater colordepth by halfing resolution (leaving one pixel black or using it for "brightness" or something, can't remember).
forget the interlacing part, as said i was in a hurry and mixed something up, i've watched second reality a few days ago and it shows (afaik) a fake 512-color mode (the smoke effect) ...
i knew that it was a stupid question and it's not actually making me look smart (at least i'm not the only one here with that problem :D), but i don't grasp why that shouldn't work (which means i have to try it out myself). only 30bit? how comes?
i can remember some code from the old DOS days in VESA in 640x480x8bpp was using 3 pixels (in a triangle, facing downwards) to simulate a bigger pixel for a greater colordepth by halfing resolution (leaving one pixel black or using it for "brightness" or something, can't remember).
forget the interlacing part, as said i was in a hurry and mixed something up, i've watched second reality a few days ago and it shows (afaik) a fake 512-color mode (the smoke effect) ...
i knew that it was a stupid question and it's not actually making me look smart (at least i'm not the only one here with that problem :D), but i don't grasp why that shouldn't work (which means i have to try it out myself). only 30bit? how comes?
Don't worry, use shadetables.
Now go away.
Now go away.
There is no place on this website for people who are more stupid than me.
Now go away.
Now go away.
kb_: Yes I know, but I was too lazy to google up the exact numbers.
Now go away.
Now go away.
blah blah blah blah.
Now piss off.
Now piss off.
I did read somewhere that LCD monitors were not able to display those 24 bits of RGB colors anyway?
Some cheapy LCD monitors used to use something like 18 bit colour, but feature dithering routines to simulate more. If I remember correctly, they were usually listed as being capable of approximating 2.1 million colours, or whatever...
Isn't there a limit for how many colors the human eye can see and doesn't it go there around 24 bits? Thus working your ass of to show 72 bit graphics is kinda useless since noone will be able to apreciate it.
xernobyl hinted at this above but I pretend I didn't read that...
xernobyl hinted at this above but I pretend I didn't read that...
72-bit graphics huh? you're dreamin' kiddo.
Now go away.
Now go away.
if human visual system has 24bit linear color resolution, using a 72bit linear color palette for display will reduce maximum perception error rate from 50% to 12.5%. but neither hsv nor display devices are linear so it doesn't matter.
now go away at once!
now go away at once!
hvs that is.
it's your fault, fuck off!
it's your fault, fuck off!
and it was 6.25% instead of 12.5%.
who to blame now?
who to blame now?
ok it is 0.5 / 2^48. i failed miserably. it's time for me to go away.
@anes: science sans conscience sucks :P
Now go away.
Now go away.