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What you expect and want to see in a modern 2025 and forward high end demo?

category: general [glöplog]
Neural proceduralism

Tiny, compressed neural networks generating textures, music, or geometry on the fly.

Could replace noise-based proceduralism with AI-based "style synthesis".

Holographic / volumetric illusions

Demos using parallax, lightfields, or autostereoscopic tricks to give "true 3D depth" without VR.

Physics-driven demos

Entire demos where the narrative emerges from physics simulations (cloth worlds, collapsing structures).

Time-domain effects

Simulations that rewind, branch, or overlay multiple time layers in visuals (past/future states coexisting).

Quantum / wavefunction aesthetics

Simulations of probability fields, interference patterns, or entanglement visualized as evolving art.

Generative storytelling

Procedural demos with dynamic narratives instead of just abstract scenes.

Tiny text-to-scene engines in 64k intros.

Bio-inspired visuals

Growth of cells, slime molds, mycelium networks, artificial DNA strands forming structures.

Extreme compression tricks

Using procedural video codecs or “AI hallucination” from noise to expand a few kilobytes into rich, cinematic sequences.

Multi-perspective geometry

Escher-like spaces that continuously fold/reconfigure as the camera moves.

Multi-sensory integration (beyond screen + speakers)

Procedural haptics, if platforms allow it.

Or demos that react to environment (microphone, webcam, sensors).
added on the 2025-09-02 21:10:23 by Zplex Zplex
Zplex: shhh.... why are you revealing my plans ;P
added on the 2025-09-02 23:45:27 by tomkh tomkh
Quote:
Holographic / volumetric illusions

Demos using parallax, lightfields, or autostereoscopic tricks to give "true 3D depth" without VR.


an unfinished prototype of a thing i wanted to do for demosplash last year.
(yes, this is triangulating SDF and rendering a few dozen of different views of it on a raspberry pi 4 builtin into looking glass portrait autostereoscopic display. in real-time of course, around 30 fps. it's also interactive)
iirc there was at least one other realtime lkg demo? not sure if it's running on the device itself, though. i don't remember seeing it.

Quote:
Quantum / wavefunction aesthetics

Simulations of probability fields, interference patterns, or entanglement visualized as evolving art.


In yolp - unzoom I tried to be physically correct wrt quantum scales and spherical harmonics wavefunctions. I couldn't (and still can't) into colors, design, music, and direction though.
added on the 2025-09-03 04:27:45 by provod provod

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