What you expect and want to see in a modern 2025 and forward high end demo?
category: general [glöplog]
Neural proceduralism
Tiny, compressed neural networks generating textures, music, or geometry on the fly.
Could replace noise-based proceduralism with AI-based "style synthesis".
Holographic / volumetric illusions
Demos using parallax, lightfields, or autostereoscopic tricks to give "true 3D depth" without VR.
Physics-driven demos
Entire demos where the narrative emerges from physics simulations (cloth worlds, collapsing structures).
Time-domain effects
Simulations that rewind, branch, or overlay multiple time layers in visuals (past/future states coexisting).
Quantum / wavefunction aesthetics
Simulations of probability fields, interference patterns, or entanglement visualized as evolving art.
Generative storytelling
Procedural demos with dynamic narratives instead of just abstract scenes.
Tiny text-to-scene engines in 64k intros.
Bio-inspired visuals
Growth of cells, slime molds, mycelium networks, artificial DNA strands forming structures.
Extreme compression tricks
Using procedural video codecs or “AI hallucination” from noise to expand a few kilobytes into rich, cinematic sequences.
Multi-perspective geometry
Escher-like spaces that continuously fold/reconfigure as the camera moves.
Multi-sensory integration (beyond screen + speakers)
Procedural haptics, if platforms allow it.
Or demos that react to environment (microphone, webcam, sensors).
Tiny, compressed neural networks generating textures, music, or geometry on the fly.
Could replace noise-based proceduralism with AI-based "style synthesis".
Holographic / volumetric illusions
Demos using parallax, lightfields, or autostereoscopic tricks to give "true 3D depth" without VR.
Physics-driven demos
Entire demos where the narrative emerges from physics simulations (cloth worlds, collapsing structures).
Time-domain effects
Simulations that rewind, branch, or overlay multiple time layers in visuals (past/future states coexisting).
Quantum / wavefunction aesthetics
Simulations of probability fields, interference patterns, or entanglement visualized as evolving art.
Generative storytelling
Procedural demos with dynamic narratives instead of just abstract scenes.
Tiny text-to-scene engines in 64k intros.
Bio-inspired visuals
Growth of cells, slime molds, mycelium networks, artificial DNA strands forming structures.
Extreme compression tricks
Using procedural video codecs or “AI hallucination” from noise to expand a few kilobytes into rich, cinematic sequences.
Multi-perspective geometry
Escher-like spaces that continuously fold/reconfigure as the camera moves.
Multi-sensory integration (beyond screen + speakers)
Procedural haptics, if platforms allow it.
Or demos that react to environment (microphone, webcam, sensors).
Zplex: shhh.... why are you revealing my plans ;P
Quote:
Holographic / volumetric illusions
Demos using parallax, lightfields, or autostereoscopic tricks to give "true 3D depth" without VR.
an unfinished prototype of a thing i wanted to do for demosplash last year.
(yes, this is triangulating SDF and rendering a few dozen of different views of it on a raspberry pi 4 builtin into looking glass portrait autostereoscopic display. in real-time of course, around 30 fps. it's also interactive)
iirc there was at least one other realtime lkg demo? not sure if it's running on the device itself, though. i don't remember seeing it.
Quote:
Quantum / wavefunction aesthetics
Simulations of probability fields, interference patterns, or entanglement visualized as evolving art.
In yolp - unzoom I tried to be physically correct wrt quantum scales and spherical harmonics wavefunctions. I couldn't (and still can't) into colors, design, music, and direction though.