Demo sizes - what the !#@$!@ ??
category: general [glöplog]
ript, i've done a few things but you can't really find those online. i'll keep you a private screening when you visit finland next time. :)
Limits are good for the demo scene!
In the history of humanity most of the best inventions has been done because of restrictions.
The same was it in demo history. Of course, there are some huge demos with e.g. 50 MB which are good, but nobody will remember of these ones in some months or years... because they where nice but nothing extraordinary!
In the history of humanity most of the best inventions has been done because of restrictions.
The same was it in demo history. Of course, there are some huge demos with e.g. 50 MB which are good, but nobody will remember of these ones in some months or years... because they where nice but nothing extraordinary!
i tend to remember demos by their content, not their filesize...
I thought the sizelimits were simply there to make sure people didn't go too crazy. Remember people have to host these demos for download, which costs money. I prefer the download time to be shorter than the length of the demo.
I certainly remember most demos by their content rather than their filesize, but there are some instances where I'm surprised at how small a demo weighs in and that can influence my opinion of a prod, but not enough to change my thumb.
I certainly remember most demos by their content rather than their filesize, but there are some instances where I'm surprised at how small a demo weighs in and that can influence my opinion of a prod, but not enough to change my thumb.
@maali: I think you didn´t understand me.
If two demos are similarly good and one is a 50MB demo and the other one needs just 64bB. I would remember of the second one because the achievements to create this demo is much more and it is an extraordinary one!
If two demos are similarly good and one is a 50MB demo and the other one needs just 64bB. I would remember of the second one because the achievements to create this demo is much more and it is an extraordinary one!
that's too hypothetically to debate ;)
What Paralax and Gargaj first said.
64dB demos, that'd be very quiet.
you mean -64dB :)
[trolling]
Well yes, then why not just remove the gfx compos and just use the procedural 4k gfx compo, and also remove streaming music compos and only 32kb executable music compo? :p
[/trolling]
aah please the scene god help me someday, pouet is maybe not just for trolling. :> sorry to all the people i might have offended here..
Quote:
Limits are good for the demo scene!
Well yes, then why not just remove the gfx compos and just use the procedural 4k gfx compo, and also remove streaming music compos and only 32kb executable music compo? :p
[/trolling]
aah please the scene god help me someday, pouet is maybe not just for trolling. :> sorry to all the people i might have offended here..
ra, there are enough limited categories for people who want to work within them. it would be nice to have some unlimited prods too!
well, i agree that you do need to set some "fair use"-standard, just to give ppl something to work within + avoid ppl who find it funny to bend the rules .. but 60mb for a demo can be pretty shabby when you dont wanna go the procedural/precalc way. personally i prefer waiting 1 minute longer on downloading than 1 minute of loaderbar :P
yeah, if the demo is actually good then no matter what the actual size is, you gonna watch it more often than once and then it sucks if the loaderbar takes a minute or two.
and why the fuck can't people learn to do precalcs while showing something a bit more interesting than a loaderbar. :)
and why the fuck can't people learn to do precalcs while showing something a bit more interesting than a loaderbar. :)
because in the demoscene multithreading is still a concept of the future?
i always blamed the GPU bus ;D
iq: my demos have multithreading :D hurray!
i agree with iq, who would waste 200 bytes for multithreading in a 4k? it is so useless to make things faster.. (well ok that point is stupid; 4ks nowadays are just about banging shaders on a quad.. so a single core is 200% enough).. maybe it a procedural 4k gfx entry that could matter though..
More artwork doesn't necessarily make a demo better. I have seen countless demos with 50MB worth of artwork presented in a boring way. I would much rather see 10MB of artwork used in an interesting way.
And yes, I know I am expecting too much. :)
And yes, I know I am expecting too much. :)