Friday mysteries of Solskogen
category: parties [glöplog]
nosfe code. steel code still unknown.
  
Code:
public Class Nosfe extends FinnishScener implements Scener {
    public GreatTime party(PartyPlace place) {
        this.travelTo(place);
        try {
            Alcohole salmiakki = new Salmiakki(1, Salmiakki.BOTTLE);
            while(salmiakki.bottleIsEmpty == false) {
                 salmiakki.drink();
                 this.feelGreat();
            }
        } catch (PassOutException e) {
            Tent t = Tent.findRandomTent();
            House h = House.findRandomHouse();
            this.fallAsleepAt(t);
            while (this.getFeeling != Nosfe.FEEL_LIKE_MOVING) {
                this.sleepABit();
                this.checkFeeling();
            }
            this.walkTo(h);
            this.fallAsleepAt(h);
            while (this.isSleeping()) {
                this.dreamOfDemos();
            }
            this.walkBackToPartyPlace();   // may take several hours
            this.addAfterPartyAction("ask pouet what i did");
        }
        return super.party(place);
    }
}Scicco: I'd like a summary of this Scener interface :D
  
you're setting a very unpleasant precedent here :D
  
:D
  
Fantastic! ;-) Simply hilarious.
On the other hand - you'd probably generate exceptions. You need:
Cellphone c = this.pocketContent;
... and then, somewhere between the sleep-on-tent-loop and the waltTo(h) - add a
Position p = rand(t,h)
c.drop(p)
Or whatever - I'm just a musician :-p
  
On the other hand - you'd probably generate exceptions. You need:
Cellphone c = this.pocketContent;
... and then, somewhere between the sleep-on-tent-loop and the waltTo(h) - add a
Position p = rand(t,h)
c.drop(p)
Or whatever - I'm just a musician :-p
eagerly waiting what mysteries will revision bring
  
nosfe: that depends - are you still running the same code as two years ago? If so, the results ought to be quite predictable :)
  
i'm sure i must have some more bugs in the code now
  
