unfinished projects
category: general [glöplog]
xernobyl:
Windows XP SP3 PRO, GF 8600 GT, AMD64 3000+ :)
1440x900@75, 16:10, no AA, leet
Quote:
0(3) : error C7555: 'attribute' is deprecated, use 'in/out' instead
0(4) : error C7555: 'attribute' is deprecated, use 'in/out' instead
Windows XP SP3 PRO, GF 8600 GT, AMD64 3000+ :)
1440x900@75, 16:10, no AA, leet
Hmm. I wasn't aware of that change in GLSL super mega hyper 3. I'll change that. Don't expect it to run ;)
He's saying that in is the new attribute (in a vertex shader). Kinda makes sense.
He's saying that in is the new attribute (in a vertex shader). Kinda makes sense.
Just replace all "attribute" with "in" in the vertex shaders (.vs files in the shaders folder)...
Quote:
Shaders/test.fs
0(9) : error C7533: global variable gl_FragColor is deprecated after version 120
And with this, I wish you good night. :)
Thank you I guess.
BTW if you manage to run it I know about the crash in the end. It's unfinished for a reason.
wait, what?! you have bugs?! :)
xernobyl :
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTX 260/PCI/SSE2
GL_VERSION: 3.3.0
GL_SHADING_LANGUAGE_VERSION: 3.30 NVIDIA via Cg compiler
GL_EXTENSIONS:
[.......]
Shaders/bb.gs
0(27) : error C7531: global variable gl_PositionIn requires "#extension GL_EXT_geometry_shader4 : enable" before use
Win7/32.
I dont care but maybe it's of some use to you.
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTX 260/PCI/SSE2
GL_VERSION: 3.3.0
GL_SHADING_LANGUAGE_VERSION: 3.30 NVIDIA via Cg compiler
GL_EXTENSIONS:
[.......]
Shaders/bb.gs
0(27) : error C7531: global variable gl_PositionIn requires "#extension GL_EXT_geometry_shader4 : enable" before use
Win7/32.
I dont care but maybe it's of some use to you.
Errors like "do X instead of Y" shouldn't really be errors. Is there any GLSL validator available? Maybe nvidia CG SDK has something useful on that. Yes/no?
Does it work on someone with an ATI? :)
Does it work on someone with an ATI? :)
works fine here xernobyl, ati hd4650, latest drivers (ahem win xp)
Haha. I guess I'll never finish my "eternity of idling on #amigascne" project at this rate. :(
But I should fix my IRC client I suppose.
But I should fix my IRC client I suppose.
Yes, you should!
something xernobyl and i did, and never finished
I don't know what's going on zero shift but it looks awesome.
Here's a shot from an audio-editor which I never finished:
Here's a shot from an audio-editor which I never finished:
Sigflup: nice interface. quite retro style...
hey thanks.
Quite unfinished but hey:
http://www.youtube.com/watch?v=ZuRnS_oxZCk
http://www.youtube.com/watch?v=ZuRnS_oxZCk
sigflup: it's a raytraced tunnel with an overlay.
The keyboarder in the foreground totally does it
Hi Iq... Ahh, the bridge brings back memories... Arg, this would have been so nice...
Some other scenes, I never did:
Some other scenes, I never did:
⎝⏠⏝⏠⎠
I was working secretly on a funny project, some kind of mash up between led blur and creep tea. It didn't turned so well looking and also thought it was a silly idea so I abandoned it. It's funny for me to look at the screenshots though.
awesome unfinished projects the ppl has here, even artwork !, we really have to finish them :)
some of the gfx i did for fairlight - che guevara that didnt get used back then!