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unfinished projects

category: general [glöplog]
xernobyl:
Quote:
0(3) : error C7555: 'attribute' is deprecated, use 'in/out' instead
0(4) : error C7555: 'attribute' is deprecated, use 'in/out' instead


Windows XP SP3 PRO, GF 8600 GT, AMD64 3000+ :)
1440x900@75, 16:10, no AA, leet
added on the 2010-08-24 03:30:47 by Tomoya Tomoya
Hmm. I wasn't aware of that change in GLSL super mega hyper 3. I'll change that. Don't expect it to run ;)

He's saying that in is the new attribute (in a vertex shader). Kinda makes sense.
added on the 2010-08-24 03:49:45 by xernobyl xernobyl
Just replace all "attribute" with "in" in the vertex shaders (.vs files in the shaders folder)...
added on the 2010-08-24 03:52:29 by xernobyl xernobyl
Quote:
Shaders/test.fs
0(9) : error C7533: global variable gl_FragColor is deprecated after version 120


And with this, I wish you good night. :)
added on the 2010-08-24 03:55:04 by Tomoya Tomoya
Thank you I guess.
added on the 2010-08-24 03:55:55 by xernobyl xernobyl
BTW if you manage to run it I know about the crash in the end. It's unfinished for a reason.
added on the 2010-08-24 04:03:07 by xernobyl xernobyl
wait, what?! you have bugs?! :)
xernobyl :

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTX 260/PCI/SSE2
GL_VERSION: 3.3.0
GL_SHADING_LANGUAGE_VERSION: 3.30 NVIDIA via Cg compiler

GL_EXTENSIONS:

[.......]


Shaders/bb.gs
0(27) : error C7531: global variable gl_PositionIn requires "#extension GL_EXT_geometry_shader4 : enable" before use


Win7/32.

I dont care but maybe it's of some use to you.
Errors like "do X instead of Y" shouldn't really be errors. Is there any GLSL validator available? Maybe nvidia CG SDK has something useful on that. Yes/no?

Does it work on someone with an ATI? :)
added on the 2010-08-24 06:52:03 by xernobyl xernobyl
works fine here xernobyl, ati hd4650, latest drivers (ahem win xp)
added on the 2010-08-24 07:14:37 by auld auld
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added on the 2010-08-24 08:23:49 by Optimus Optimus
Haha. I guess I'll never finish my "eternity of idling on #amigascne" project at this rate. :(

But I should fix my IRC client I suppose.
added on the 2010-08-24 09:10:32 by doomdoom doomdoom
Yes, you should!
added on the 2010-08-24 10:04:16 by xeron xeron
something xernobyl and i did, and never finished
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added on the 2010-08-24 11:33:05 by zeroshift zeroshift
I don't know what's going on zero shift but it looks awesome.

Here's a shot from an audio-editor which I never finished:
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added on the 2010-08-24 16:43:05 by sigflup sigflup
Sigflup: nice interface. quite retro style...
added on the 2010-08-24 16:49:04 by Defiance Defiance
hey thanks.
added on the 2010-08-24 17:07:49 by sigflup sigflup
added on the 2010-08-24 17:40:32 by Jcl Jcl
sigflup: it's a raytraced tunnel with an overlay.
added on the 2010-08-24 18:53:47 by xernobyl xernobyl
The keyboarder in the foreground totally does it
added on the 2010-08-24 20:57:10 by sigflup sigflup
Hi Iq... Ahh, the bridge brings back memories... Arg, this would have been so nice...

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Some other scenes, I never did:
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added on the 2010-08-24 21:15:42 by pixtur pixtur
⎝⏠⏝⏠⎠
added on the 2010-08-24 21:27:34 by harism harism
I was working secretly on a funny project, some kind of mash up between led blur and creep tea. It didn't turned so well looking and also thought it was a silly idea so I abandoned it. It's funny for me to look at the screenshots though.

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added on the 2010-08-24 21:50:28 by Optimus Optimus
awesome unfinished projects the ppl has here, even artwork !, we really have to finish them :)
added on the 2010-08-24 22:15:03 by zeroshift zeroshift
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some of the gfx i did for fairlight - che guevara that didnt get used back then!

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