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Random "work in progress" shots

category: general [glöplog]
Lovely stuff, xTr1m!
added on the 2020-08-17 13:16:26 by kusma kusma
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reinstalled substance painter, textured a frog!
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added on the 2020-09-25 18:34:57 by porocyon porocyon
:D nice hardware hacking!
added on the 2020-09-25 23:16:16 by raer raer
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WIP of Kewltron Space Station (PBR doodling with substance painter)
This one looks amazing Maali. So many details and great shading.
added on the 2020-10-25 02:08:30 by Volantis Volantis
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it's a bit broken, but the submarine still flies!
I just love that lensflare...
added on the 2020-10-26 20:44:14 by leGend leGend
2020 3d, 1997 lens flare :D
added on the 2020-10-26 21:03:17 by smash smash
smash: yeah, photoshop hasn't updated its build-in flares since 1997 :D
They havent updated most of their old plugins in photoshop, check out radial blur in 4K res! :D
(and I was /s about the flare)
added on the 2020-10-27 09:05:52 by leGend leGend
That submarine looks really nice
added on the 2020-10-27 09:07:55 by v3nom v3nom
reversing the IR-over-SPI protocol in NDS IR cartridges, to talk to my Pokéwalker

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there's a code execution vuln in the pokéwalker which I'll try in a day or two, so if anyone wants to make a demo for it w/ me, feel free to hmu :p
added on the 2020-11-16 00:45:46 by porocyon porocyon
@porocyo what is hidden under those black rectangles? your credit card number? :D
added on the 2020-11-25 09:43:42 by DemoTron DemoTron
my legal name, encoded in a proprietary nintendo character encoding
added on the 2020-11-26 01:32:11 by porocyon porocyon
Sorry, no screenshot, instead this is a link to a video. I am trying to push that... I don't know if it will be released a day or not. The target is the Google Play Store. I'm trying to guess if it can be usefull to the rebels and already asked. My intention is to use the cracktros to communicate about us using art.

Video here (~120Mo)
https://drive.google.com/file/d/1S0CGzpUll5WUeq624Pd-uJJoFnUGIhYI/view?usp=sharing
added on the 2020-12-04 13:38:31 by Romain337 Romain337
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Made a few weeks ago as an artistic test run of the two Photoshop plugins (Block Swap and Recursive Mosaic) by Satori FX ... in short, these plugins allow you to zdenify your visuals without needing the actual zden ;)
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We were *supposed* to be working on an SNES prod and yet here I am getting sidetracked by the Sega Master System...
added on the 2021-04-16 05:29:55 by DevEd DevEd
Playing with generic fract node in Material Maker with my Ray Marching Library

https://github.com/paulofalcao/MaterialMakerRayMarching


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added on the 2021-04-29 09:22:14 by abductee abductee
balls3_pin4_to_pt32_kegelschmodder2_good_ball_meh_trololol :D
thats.. thats quite a name.
added on the 2021-04-29 09:31:38 by leGend leGend
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added on the 2021-07-04 16:12:23 by El Topo El Topo
Some unused experiments I made for this year's Revision demo. Click to embiggen.

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Procedural grass. I think it was shipped in the demo but wasn't really visible in the end.

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Procedural trees that I worked really hard on. Not raymarched but spawned using an analytical formula on each ray-ground intersection. In the end they looked too much like a 4k intro from 2005 :)

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An extreme parameter combination for the sphere Kleinian fractal.

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Shiny Kleinian fractals. It was too noisy in motion.

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Volumetric lights where each light sample spawns a 3D world space point that gets plotted along with everything else. Well this was just dumb!
added on the 2021-07-04 19:42:05 by cce cce
Metaballs on GBA:
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added on the 2021-07-26 23:18:40 by raer raer
Sweet! How is it done?
added on the 2021-07-27 12:53:59 by Zavie Zavie

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