Boxplorer: an interactive intro ;-)
category: gfx [glöplog]
This is my first shader experiment - a GPU renderer of the Mandelbox fractal. It's finished enough for release. C Source included.
Download link (needs SDL).
Some screenshots:
Download link (needs SDL).
Some screenshots:
Very nice screenshots!
Tried to compile it on a Mac and it compiled well, but I'm getting bus error message when I try to run it. Great screenshots though!
wow, must try this tomorrow at work !
those screenshots look amazing!
looks great but it runs at 1.5 fps -_- i guess i need new card :o
it's very cool, runs fast here too... may I make a suggestion? make it so the direction you follow changes every frame and not on button press.
It's kind of weird already that you press right click to zoom in... but it's even more weird that the direction you zoom in to is where you were looking at when you did the mouse-down, and not the one you are -currently- looking at :-)
It's kind of weird already that you press right click to zoom in... but it's even more weird that the direction you zoom in to is where you were looking at when you did the mouse-down, and not the one you are -currently- looking at :-)
I played with the first one before but this new version looks much better :) thanks!
Too good to be released this way. Make it 4k. :-)
Very nice, stylish! And it runs 40fps here on my gf8800, more than enough.
Very nice but how do you do unaliased screenshots like this ?
Quote:
Very nice but how do you do unaliased screenshots like this ?
by downscaling the screenshots and using some sort of filtering?
Awesome! o_O;
Why don't release it as pouet prod?
Why don't release it as pouet prod?
Because he's not spamming the BBS.
uhm. I meant: Database.
Cool tool btw. :)
Cool tool btw. :)
@#ponce: These pics were rendered in 8192×6144 and downscaled with the Lanczos3 filter.
The program also supports FSAA (cfg parameter multisamples).
The program also supports FSAA (cfg parameter multisamples).
@Jcl: Direction lock was added on purpose in the last version (for exploring passing structures while moving).
For moving in the direction you're looking there's Alt.
WASD is for strafing and Shift/Ctrl modify your speed.
For moving in the direction you're looking there's Alt.
WASD is for strafing and Shift/Ctrl modify your speed.
you should make a 4k out of it.. i messed one up already due to timelimits and are waiting for a (finally good looking) mandelbox 4k.. the traps you used look way too good already!
rrrola, you should distribute the dll along with the exe :)
runs at ~11fps here - however, not everything is pretty
@panic: edit last.cfg that the program writes at exiting. Use a lower resolution and decrease max_steps to 50 or so.
This way I can get about 15 fps at 256×192 on my notebook, which is enough for looking for nice places. Then i exit or save the params with Space, increase resolution and quality, set screenshot mode and go for a walk. :-)
This way I can get about 15 fps at 256×192 on my notebook, which is enough for looking for nice places. Then i exit or save the params with Space, increase resolution and quality, set screenshot mode and go for a walk. :-)
Runs in wine.Cheers.
@rasmus: You need to increase the raymarching precision for this place (press R, then hold down). You can also play with the iteration count (press I).
Compiled on Linux.
gcc -lSDL -lGL boxplorer.c -o boxplorer
gcc -lSDL -lGL boxplorer.c -o boxplorer
Quote:
This is my first shader experiment
Where was that confused eyes gif again? :)
Looks cool, but no windows and a slowish gpu here. I'll maybe look at compiling under osx some time, but if somebody else tried and failed i'll probably fail too.