| topic |
post date |
posted by |
| Random line of code thread |
2024-12-04 22:11:01 |
maalinstrippari |
| ...} (forgot one again today!)... |
| Random line of code thread |
2024-12-04 20:41:30 |
BSC |
| ...plop: push hl push bc ld a,c call line pop bc inc c ld a,c hui: cp 64 jr c,nixo ld c,0 ld ix,(panf)... |
| Random line of code thread |
2024-12-03 00:53:30 |
DevEd |
| ...[code] ldh a,[rLY] cp 127 ret nc ld b,a ld a,[Game_TheShapeTime] sub b add 128 ldh [rSCY],a xor a ld... |
| Random line of code thread |
2024-11-30 12:05:48 |
Enfys |
| ...[code];magic selfmod copy code cheese jsr $1100 jmp skipchpoke [/code]... |
| Random line of code thread |
2024-11-30 11:12:01 |
AArt1256 |
| ...[code]; x1 * (sprite_temp+1) sty a:WRMPYA ply sty a:WRMPYB clc ; 2 ldy z:z1 ; 3 lda a:RDMPYH apply_s... |
| Random line of code thread |
2024-11-24 17:34:34 |
wrighter |
| ...if (SCENE == 0 || SCENE == SCENE_LANDSCAPE_2 || SCENE == SCENE_ABSTRACT_EXPR || SCENE == SCENE_MOUNT... |
| Random line of code thread |
2024-11-24 16:43:04 |
Marq |
| ...[code]for(int i=0;i... |
| Random line of code thread |
2024-11-24 16:24:47 |
Depeche |
| ...[code]moveq #1,d3 ror.b d3,d3[/code]... |
| Random line of code thread |
2024-11-24 11:10:54 |
Blueberry |
| ...[code] move.w #$0002,copcon(a3)[/code]... |
| BassoonTracker |
2024-09-06 15:38:26 |
Steffest |
| ...ing, Collapsible panels and more. Do try out the "random playlist" function: great fun! Video highli... |
| Renoise users: please list your painpoints, workflow issues, missing features, small improvements etc that you'd like to have in Renoise? |
2024-07-31 12:30:48 |
distance |
| ...pdown menu that shows you the whole list. +/- and Randomize functions. - You can create a list of Fa... |
| Random line of code thread |
2024-07-12 17:51:51 |
Krill |
| ...[code]Failed to create directory: /dev/null/Default/Code Cache/wasm[/code]... |
| Random line of code thread |
2024-07-12 13:29:52 |
losso |
| ...[code]if (blink) drawStringCenter("Fiddle your [url=https://heckmeck.de/computerstuff/knob-out/play/... |
| Random line of code thread |
2024-06-23 19:49:32 |
MrVainSCL |
| ...POKE 788,82 ; C64... |
| Random line of code thread |
2024-06-21 16:22:41 |
Fell |
| ...sta ... |
| Random line of code thread |
2024-06-20 22:04:02 |
mermaid |
| ...[code] *=$1000 init tax clrreg sta $d400,x inx bne clrreg lda #$0f sta $d418 sta $d400 sta $d413 lda... |
| Random line of code thread |
2024-06-20 20:32:25 |
StingRay |
| ...[quote]; really porky and fast coded code .ins SF D0 TST.b D0 ; not sure if necessary BEQ.S .P0 .P1 ... |
| Random line of code thread |
2024-06-20 18:36:03 |
Funkstill |
| ...[code]char *number_ret = malloc((size_t)floor(log10((double)INT64_MAX)));[/code]... |
| Random line of code thread |
2024-06-20 16:52:13 |
immibis |
| ...[code] [18, "yourmom", "in"], [21, "yourmom", "out"], [/code]... |
| Random line of code thread |
2024-06-12 00:15:23 |
bsp |
| ...[code] case 0x9Eu: // arc [/code]... |
| Random line of code thread |
2024-06-11 14:41:17 |
Orace |
| ...[code] case USB_HEADER_CALL_ACTION: { // Function addresses are on PROG(R) : origin = 0x3F8080, leng... |
| Random line of code thread |
2024-06-11 04:31:59 |
gloky |
| ...; really porky and fast coded code .ins SF D0 TST.b D0 ; not sure if necessary BEQ.S .P0 .P1 move.l ... |
| Random line of code thread |
2024-06-08 06:52:22 |
bitl |
| ...[code] db $64,$66,$0f,$bf,$15 {movsx edx, fs:[di]} {v.x} @n_plan_x2: db $66,$69,$d2, $00,$00,$00,$00... |
| Random line of code thread |
2024-06-08 06:10:32 |
DevEd |
| ...[code] ldh a,[rLY] rra and %01111100 ldh [rBGPD],a[/code]... |
| Random line of code thread |
2024-06-05 13:08:49 |
Preacher |
| ...lda split_table, x sta $d012... |
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