Amethyst by Traction [web] & deMarche
- Traction and deMarche::Amethyst - the prequel - Credits Preacher - code, design and textures (images I stole from NASA :)) Vulture - Engine code Zeebr and Leopart of deMarche - Music Kofeiini - Graphics (I just took some unreleased random images without his consent, sorry :)) Kelsey of Ümlaüt Design - Crystals - Requirements Computer, Windows, OpenGL, all that. And this time also ps 2.0 (yes, I went for shaders.. and after trying them out, I can safely say one thing: I am not going back). And sorry for the lack of anaglyphic mode. It did have one, faked, but because the demo relies on color so much, and because it looked absolutely fucking horrible and too dark, I took it out. I know this will disappoint people, sorry. Next year I'll design something specifically for anaglyphic. - Greetings To all our friends and idols, both carbon and silicon based, around the world, including but not limited to: allien senses, ananasmurska, asd, bitl, boozoholics, brain control, brainstorm, candela, collapse, coolphat, conspiracy, crolyx, cubicle, digital devotion, division, eldorado, excess, exhouse, faktory, f0x, gluterol, hedelmae, jumalauta, kosmoplovci, lame apartment of graphics, lobstarrs, matt current, mayhem, mfx, neuro.concept, numedia cyclops, outbreak, outracks, promille dezign, plastic, rgba, sands, static, storm studios, stravaganza, synesthetics, systemK, transgenic, ümlaüt design, vinnny, vovoid, xplsv and youth uprising. - Contact Preacher - syksyisin@gmail.com kofeiini - erkka.pynnonen@gmail.com Zeebr - zeebr@demarche.ru Kelsey - kelsey.requiem@gmail.com - Afterword "it looks like an mfx ripoff and it lacks the mfx coolness in every aspect ;)" - Anonymous
[ back to the prod ]