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Chu Chu Rocket! by Reservoir Gods [web]

                /ÿÿÿÿÿÿÿ7/ÿÿ7\             /ÿÿÿÿÿÿÿ7/ÿÿ7\
               /  /\7  //  / /            /  /\7  //  / /
              /  / /\ÿÿ/   ÿÿÿÿ7/ÿÿ7\/ÿÿ7/  / /\ÿÿ/   ÿÿÿÿ7/ÿÿ7\/ÿÿ7\
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             /ÿÿÿÿÿÿÿ7\                 /ÿÿ7\             /ÿÿ7\    /ÿÿ7\
            /  /\7  / /                /  / /            /  / /   /  / /
           /  / /  //ÿÿÿÿÿÿÿ7/ÿÿÿÿÿÿÿ7/  / /ÿÿ7/ÿÿÿÿÿÿÿ7/   ÿÿÿ7\ 7 / /
          /  /ÿÿ  //  /\7  //  /\ÿÿÿÿ/   ÿÿ  //  /\7  //  /\ÿÿÿ\// / /
         /  /  --//  / /  //  / /ÿÿÿ7    ÿÿÿ7/   ÿÿ  //  / /ÿÿÿÿ \ÿ\/ 
        /  /    //   ÿÿ  //   ÿÿÿÿ7/  /\7  //   ÿÿÿÿ7/   ÿÿÿÿ7\/ÿ7\ÿ
        \ÿÿ\ÿÿÿÿ\\ÿÿÿÿÿÿÿ\\ÿÿÿÿÿÿÿ\\ÿÿ\/\ÿÿ\\ÿÿÿÿÿÿÿ\\ÿÿÿÿÿÿÿ\/\ÿ\/
         ÿÿÿÿÿÿÿÿ ÿÿÿÿÿÿÿÿ ÿÿÿÿÿÿÿÿ ÿÿÿ  ÿÿÿ ÿÿÿÿÿÿÿÿ ÿÿÿÿÿÿÿÿ  ÿÿ
                !            !            !         .^--^.
             /ÿ\  /ÿ\     /ÿ\  /ÿ\     /ÿ\  /ÿ\    / //   \  /7
            /  /ÿÿ\  \   /  /ÿÿ\  \   /  /ÿÿ\  \   |___    |//
            \_/* * \_/   \_/* * \_/   \_/* * \_/   vVVv|   |\\
              |  _ |_()    |  _ |_()    |  _ |_()  |ÿÿÿ   /=''
             (ÿ)___/)     (ÿ)___/)     (ÿ)___/)    (\__(ÿÿ)
              ÿ    ÿ       ÿ    ÿ       ÿ    ÿ      ÿÿ  ÿÿ





==============================================================================
                                CHU CHU ROCKET
==============================================================================
                                  build 1.18
==============================================================================
                           a game by reservoir gods
==============================================================================


[ intro ]
==============================================================================

We're late, and our noses are long.

Sitting here in RGHQ, it's like being a Pinocchio lookalike contest.

In fact, reaching the keyboard is proving to be difficult due our excessive
facial protruberances.

In the words of Kings Of Tomorrow, "Finally".

We hope you enjoy this little ray of sunshine into the dark cave of ST
gaming.



Chu Chu Rocket is a game of skill, cunning & manic mice. 

It's Tom & Jerry made into (digital) flesh.

Like all the great games the basic premise is simple, but the results are
fiendishly addictive.

Chu Chu Rocket was originally created by legendary game makers Sonic Team
as the first ever network console game for the ill fated DreamCast.

We bring 128bit entertainment to your humble 16bit ST!


[ requirements ]
==============================================================================

You need at least 2MB to run this version of Chu Chu Rocket.

This version runs on the following machines:

 Atari STE 
 Atari TT
 Atari Falcon

It won't work on the STFM due to lack of DMA sound hardware, STFM owners 
should grab the LITE version of "Chu Chu Rocket" instead.


[ glossary ]
==============================================================================

Chu     - those cute little mice
Kapu    - that nasty cat
Rocket  - dome shaped target
Spinner - random event generator


[ objectives ]
==============================================================================

The aim of the game is simple.

Guide as many chus into your rocket as possible.

Avoid getting kapus into your rocket as they will eat one third of your mice.

Creatures have a well defined movement. When they hit a wall, they always turn
right.

You can divert creatures paths by laying down arrow tiles on the board.

Use these to guide mice into your rocket and cats into opponents rockets.

If a creature falls into a hole, itwill die.

If a kapu moves into a chu, it will eat it.


[ controls ]
==============================================================================

Chu Chu Rocket supports the following
controllers:

* Keyboard
* Mice
* Joysticks
* Jaguar Pads
* Team Taps

Keyboard controls are cursor keys for movement and space for fire.

Press 'UNDO' to exit screens in the front end.

When using Jaguar Pads, 'Fire A' is the main fire button and 'Fire B' acts
as the exit/undo button.


To place a an arrow, first move the cursor over the desired tile. Now
hold down fire. You will notice your cursor changes into an arrow. Whilst 
still holding down fire, move in the direction in which you want to the
arrow to face. Now release fire and your arrrow will be placed.

In puzzle mode you can remove arrows from the board by clicking on them.

The control select screen which is presented before starting any game allows
you to assign controllers to any of the four players, or to set them to be
computer controlled.

The control select features intelligent assignment - it will not allow you to
select a combination of incompatible controllers. For example, if you chose
a mouse as a controller, all players currently under joystick control will be
switched to a more suitable controller type as both mouse and joystick cannot
operate simulataneously.


[ demo mode ]
==============================================================================

If you leave the game inactive whilst in the front end, after a while it will
enter demo mode. A random level will be displayed and four computer controlled
players will battle things out. This can be useful to watch when learning how
the game works.

Press fire on any controller to exit demo mode.



[ level select ]
==============================================================================

After you have chosen your game mode, you will be thrust into the level 
select screen.

Press left or right to choose your stage. You will be shown a preview
of the level layout in the bottom right hand corner of the screen.

In 'puzzle' mode, you can press up and down to select your world - 
provided you have unlocked them.

To unlock worlds in puzzle mode you have to complete all 25 levels.

To leave the level select screen press 'UNDO' or 'Fire B' on jag pads.


[ 4p battle ]
==============================================================================

This is the main multiplayer game for up to four players. If you haven't got
enough friends, you can set up the AI to control some of the players.

Your aim is get more mice into your rocket than anyone else.

The player with the highest mouse count when the time runs out is the
winner.

You can only lay down 3 arrows at anyon time. Arrows have a limited life
span, and after some time they will start flashing and then disappear.

If a kapu hits an arrow from the opposite direction it will cause
damage to it. Arrows can only survive two such hits before disappearing.

There are two special types of Chus that you should look out for.

GOLD CHUS
These are worth 50 normal chus, so make every effort to get them into
your rocket.

PURPLE CHUS
These trigger a spinner that cause random events to happen. It is generally 
advantageous to guide purple chus into your rocket as they can cause 
misfortune to befall your opponents.

The player with the most points when time runs out is the winner.


[ team battle ]
==============================================================================

Co-operation is the key to success inthis 2 vs 2 game.

This mode plays exactly like 4p battle except that their are two teams 
competing for the chu chu championship.

The first team consists of players one and two, and their rockets are coloured
yellow and blue.

Team two is players three and four and they have the green and red rockets.

Work with your teammate to collect the most chus and guide kapus into your
opponents rockets.

Each chu is worth one point and gold chus are worth 50 points.
The team with the most points when time runs out is the winner.


[ puzzle ]
==============================================================================

Use your brain!

In puzzle mode it is your mind not your fingers that has to work fast.

Your mission; guide the chus into the rocket. Avoid kapus and avoid
holes.

Along the bottom of the screen all the arrows available to you on this
level are displayed.

Work out the route to rocket, and place down the arrows from the
available set.

Once you are confident you have the correct path laid out, move your
cursor to the left of the screen and click on 'GO' to set the level
in motion.

If you want to speed through the level you can click on 'FFWD'.

If you realise you have made a mistake and want to restart the
level, click on 'REDO'.

To leave puzzle mode, click on the 'EXIT' button.

Once you have started the level ( after clicking 'GO' or 'FFWD' )
you cannot edit the arrow layout.

Before the level is in motion, you can remove arrows by clicking
on them, pressing fire b ( or UNDO or right mouse button ),
or you can simply click on 'REDO' to reset the entire level.

If you manage to complete all the puzzle levels you will be
rewarded with a secret bonus.


[ stage challenge ]
==============================================================================

Stage Challenge level presents a series or live action puzzles.

Like 'puzzle' mode, you have to use your brain to work out the solution to 
each level, but this time you have think on your feet and place arrows whilst 
the game is in motion.

Unlike 'puzzle' mode, you don't have a limited set of arrows; you can place
down three different arrows at any one time like in '4p battle' and 'team
battle' modes.

In this mode, different levels have different objectives and you will have to 
complete a number of different tasks to become master of the stage challenge 
level.

If you do manage to complete all stage challenges levels you will be rewarded 
with a secret bonus.

Stage Challenge mode can be played solo, but it best played with a friend -
co-operate to complete each task.

When each stage challenge level starts, you have 3 seconds to familarise
yourself with this level. During this time none of the chus or kapus move,
you can move your pointer about but you can't place arrows. It gives you
a chance to work out what to do and get into position before the action
begins.


[ pause ]
==============================================================================

To pause the game, press 'F1' or 'Pause' on jaguar pads.

Whilst in pause mode, move left then press fire to quit the game. 
Move left then press fire to leave pause mode and continue with the game.


[ quit ]
==============================================================================

To quit the game and return to the front end, press 'F10'.


[ help ]
==============================================================================

From the front end you can access a series of help screens that provide basic 
gameplay information.

Press fire to move through help screens.


[ options ]
==============================================================================

To navigate the options screen, move up and down to move the cursor to the 
desired option, and use left and right to change the selection.

You can edit the following options:

WINS             - defines the number of victories needed to become champion 
                   in the '4p battle' and 'team battle' modes.

TIME             - defines how long each game lasts for in the '4p battle' and 
                   'team battle' modes

SPEED            - sets how frantic the game is in the '4p battle' and 
                  'team battle' modes.

GOLD FREQUENCY   - defines the amount of gold chus that appear in the '4p 
                   battle' and 'team battle' modes.

PURPLE FREQUENCY - defines the amount of purple chus appear '4p battle' and 
                   'team battle' modes.

SPRITES          - this secret bonus feature can be unlocked on completing
                   the 'puzzle' and 'stage  challenge' modes.

SOUND FX         - toggles sound effects on and off. the game speed on STe 
		           may be improved if sound effects are disabled.

MUSIC            - toggles music on and off.

SFX TEST         - allows you to listen to all the sound effects in the game. 
                   popular with japanese.

MUSIC TEST       - allows you to listen to all the tunes in the game. 
			       popular with grazey.

SPEAKER          - toggles the internal speaker on and off. falcon only.


[ save ]
==============================================================================

On exiting the game from the front end and returning to GEM, the game will
create a save file which includes all your current configuration settings,
options, level completion status and times for stage challenge mode.

Remember, to keep your high scores you must quit to GEM, don't just turn off
your Atari!


[ screen adjust ]
==============================================================================

If you are running the game on a Falcon with a RGB monitor or TV, you can
centre the screen position using the Numeric Keypad keys '4' and '6'.

Press '4' to move the screen display left.
Press '6' to move the screen display right.


[ rsc ]
==============================================================================

Included in this packed is a file entitled 'CHUCHU.RSC'.
This contains some icons for ChuChu rocket that you can add to your desktop.
These graphics were designed by neo.


[ credits ]
==============================================================================


              ------------------------------------------------------
                      ProjectLeader . Coding . Publicity

                                     MrPink
              ------------------------------------------------------


              ------------------------------------------------------
                      Graphics . Logos . Fonts . Sprites

                                      sh3
              -----------------------------------------------------


              -----------------------------------------------------
                            Music . Audio . Testing

                                      msg
              ----------------------------------------------------


              ----------------------------------------------------
                Graphics . FrontEnd . Tiles . Sprites . Testing

                                      neo
              ----------------------------------------------------


              ----------------------------------------------------
                               Technical Support

                                     griff
              ----------------------------------------------------


              ----------------------------------------------------
                                 Sid Sound Replay

                                 MC / Animal Mine 
              ----------------------------------------------------


              ----------------------------------------------------
                                 Sid Sound Replay

                               Defjam / Checkpoint
              ----------------------------------------------------


              ----------------------------------------------------
                                 Sid Sound Replay

                                Frost / Sector One
              ----------------------------------------------------


              ----------------------------------------------------
                          Videl Routs & Sid Sound Replay

                                   Evil / DHS
              ----------------------------------------------------


              ----------------------------------------------------
                                 TeamTap Routs

                                  scy / .tSCc.
              ----------------------------------------------------

              ----------------------------------------------------
                                 TT Video Routs

                                  ray / .tSCc.
              ----------------------------------------------------


              ----------------------------------------------------
                              Additional Testing

                                swe / YesCrew
              -----------------------------------------------------


              ----------------------------------------------------
                      Additional Testing / Massive Support

                               Adam Klobukowski
              -----------------------------------------------------


              ----------------------------------------------------
                              Additional Testing

                              Dma-SC / SectorOne
              -----------------------------------------------------


              ----------------------------------------------------
                             Original Game Concept

                                   Sonic Team
              -----------------------------------------------------



[ contact ]
==============================================================================

Chu Chu Rocket is freeware, but if you like it and want us to continue making
productions for the atari, drop us a line and say hello!


MrPink   : mrpink.rg@zetnet.co.uk
msg      : msg@atari.org
sh3      : shthree@supanet.com
neo      : matt@atarishack.co.uk
griff    : griffster@btinternet.com

HomePage : http://rg.atari.org


==============================================================================
 [c] 1999-2001 Sonic Team / Reservoir Gods
==============================================================================
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