space 01 by Cubic Team [web]
NOTE: The quality of Virtual Dreams MPEG player is extremly poor. We recommend that you use a different MPEG player for viewing the animation !!! ù ú . ù ú . ù ú . ú ú ú ú . ù ú ú . . . ù ù ú . . ù . ù ú ú ú ú ù ù . . °±²ÛÛÛÛÛÛÛÛ °²ÛÛÛÛÛÛÛÛÛ °±²ÛÛÛÛÛÛÛÛ °±²ÛÛÛÛÛÛÛÛ °²ÛÛÛÛÛÛÛÛÛ °±²ÛÛÛÛÛÛ ±²ÛÛÛ ú ±ÛÛ² ²ÛÛ ±ÛÛ± ú ±ÛÛ ±ÛÛ² ±ÛÛ ±ÛÛ² ²ÛÛ ±ÛÛ± ú ±ÛÛ² ±ÛÛ²±²ÛÛÛÛ² °²ÛÛ± ú °²ÛÛ° .°²ÛÛ°²ÛÛ± ú °²ÛÛ°²ÛÛ± °²ÛÛ² ú °²ÛÛ± °²ÛÛ±²ÛÛ°ÛÛ± ±ÛÛ± ±ÛÛ² ú ±ÛÛ±±ÛÛ²° ±ÛÛ²±ÛÛ²° ú ±ÛÛ²° ù ±ÛÛ² ±ÛÛ²ÛÛ °ÛÛ²° °²ÛÛÛÛÛÛÛ²±°²ÛÛÛÛÛÛÛÛÛ±°²ÛÛÛÛÛÛÛÛÛÛ±²ÛÛ± ú °²ÛÛÛÛÛÛ ú °²ÛÛ± °²ÛÛ± °²ÛÛ± ù ú ±ÛÛ²±ÛÛ² ú ±ÛÛ² ±ÛÛ²±ÛÛ²° ú ±ÛÛ² ù ±ÛÛ² ±ÛÛ² ±ÛÛ²° ú ±²ÛÛ±²ÛÛ± . ú °²ÛÛ± ú °²ÛÛ±²ÛÛ± °²ÛÛ± ú °²ÛÛ± °²ÛÛ± °²ÛÛ± ÛÛ± ±²ÛÛ²±ÛÛ²° . ±ÛÛ²° . ±ÛÛ²°ÛÛ²° ±²ÛÛ ±ÛÛ²° ±ÛÛ² °±ÛÛ² ±ÛÛ²° . ±ÛÛÛÛÛÛÛÛ²±²ÛÛ± ú ²ÛÛ± ²ÛÛ± °ÛÛÛÛÛÛÛÛ±°²ÛÛÛÛÛÛÛÛÛÛ °²ÛÛÛÛÛÛ± . ²ÛÛ± ú ú ú . ú ú . ú ù ú ù ú . . ú ú ú ú ú ù -=*> the final clash <*=- ú . ú . ú ù ù ù ú . (c) 1995 by Chaos, DOJ, Hook, Pascal, Sholan ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÄÄÄÄ ÄÄÄ ÄÄ Ä º Úп It was at the end of 14.386,9 when the final battle was about to begin. ³S³ For nearly two hundred years the Crondos and the Lirgah massacred each other ³T³ in a deadly war which lasted so long that people simply didn't remember why ³O³ it began. The war used up all resources of the two worlds and devasteted ³R³ their lands. Now the final battle has to decide which race will dominate for ³Y³ ever. The last of the legendary battle ships of Crondos and Lirgah, each as ÀÒÙ huge as a small town, meet and only one of the two will survive. º ÇÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ ÄÄÄ ÄÄ Ä Úп ³C³ ³R³ Space 01 was created in roughly three weeks before Assembly '95 were it was ³E³ first presented. Seven PCs with a total of 105 MB Ram and 670 Mhz needed ³A³ ca. 2 days to render the final animation. In the competition we used our own ³T³ animation system and player which is capable of playing 320x200 pictures in ³I³ 16bit hicolour and 44Khz stereo 16bit sound. The final animation is about ³O³ 285MB large. ³N³ ÀÒÙ ÇÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ ÄÄÄ ÄÄ Ä º º Animation System Code - pascal º Warp Tunnel - DOJ º bulky battleship - hook º battleship - chaos Úп T-fighter - sholan ³C³ W-fighter - hook ³R³ explosions - DOJ ³E³ planet - sholan ³D³ castle (including complete interior) - DOJ ³I³ fractal landscapes - pascal ³T³ marauder - sholan ³S³ city - sholan and hook ÀÒÙ technic tunnel - sholan and hook º º Some Object-Data º º Marauder - 7,000-8,000 faces º Battleships - 250 objects with a total of 50,000 faces each º Castle - 50 objects with 50,000 faces º City - 320 objects , 80,000 faces º ÇÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ ÄÄÄ ÄÄ Ä º º ORGACOM for supporting us º Chaos for his chaos, virus coding and constant pestering Úп Daniel and Hook for their good video-taste ;) ³T³ Daniel for watching videos constantly and keeping us from work ³H³ Christian and bobobear for their meaningless company ³A³ Jens for screaming like a berserk when loosing in d**m/rott/pinball ³N³ sholans neighbours for bearing a bunch of noisy computerphreakes for ³K³ almost three weeks ³S³ Dirk Davieds for his absence ÀÒÙ UPS for not smashing hooks computer when delivering it to the asm '95 º the time for being too short º virtual dreams for completely de-motivating a great part of the cubic-team º atelco computer store for being an expensive emergency-supply for us... º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÄÄÄÄÄÄÄÄÄ ÄÄÄ ÄÄ Ä This material is not freeware. You are allowed to copy it without restrictions for non-commercial use. No payment of any kind may be charged for this product or any combination of products or services including this product without our authorization and official written license. Commercial use, especially the industrial manufacturing on any data storage media and their distribution without the expressed permission of the producer, is strictly prohibited. This program or the data files contained therein may not be altered or modified without the permission of the author. You take full responsibility for the operation of this software and any consequences thereof. We the creators cannot accept liability for damages or failures arising from the use of this software.
[ back to the prod ]