Blitter Sweet by Scoopex [web]
........ øøøøøøø .::::::::::::::. øøøøøøøøøøøø .::::::::::::::::. øøøøøøøøøøøøø ::::::` '::::::_________. øøøøøøø øøøøø__ /\ :::::: :::::: | øøøøø øøøøø \__ / \ :::::: :::::: ____j /\ /\ øøøøø øøøøø \ / \ :::::: :::::: (_____ / \ / \ øøøøø øøøøøøøø\ \ / / :::::: | . ___l__/ \_____X \ øøøøøøøø| , , ,| \/ / ::::::.. | \ / \øøøøøøøø|`,`,`,|\ / '::::::. | \ __/\__ / /\ \øøøøøøøl______j___. / '::::::. | o o \ \ / / \ \ \øøøøø | | / '':::::: ./ /_ _\ \ \_) \øøø | | \ :::::: o / \/ \ \øø l__________j___. \ :::::: :::::: /_____ _____\ )ø |> >> >> >> >> | \ :::::: :::::: . | \ / \ / /øø |>> >> >> >> >>| \ ::::::. .:::::: o | \ / \___________/øøø |_>>_>>_>>_>>_>|_ _ '::::::::::::::::' . o | \/ øøøøøø / / \_ _\ '::::::::::::::' . | øøøøøø / / \_ '''''''' |___________| øøøø \ / \ / /\/\ _ _ \/ \/|> __ \__ \__ _ __ \__/ __ \__/ __ __ __ __ __ / \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \ _ \__/ \ _/ / _ / \__/ \__/ \__/ \__/ \__ \_ / \_ / \__/ \ \_ _ / \__/ / \_ / / \__ __/ \ Scoopex OCS Demo 'Blitter Sweet' \__/ / \__/ \_ \__/ \ Originally coded entirely in WinUAE, finished on my A500 __/ / \__ 040, and bonus loading screen coded at BP 2009, this dmo \_ \__/ \ is the properized 100% final version. _/ \__/ Release date: 2009-04-12. \_ __/ _/ \__ } { \_ _/ } In 2004 my interest for the Amiga sparked again, and { _/ \_ } I got WinUAE and ran some classic OCS demos and { \_ _/ } dreamed... I asked Uncle Tom if I could use his module { _/ \_ } xeqtion and if he wanted to draw some gfx. { \_ _/ } { _/ \_ } I had an idea for a blitter scroll effect that needed { \_ _/ } two monsters with enhanced oral capacity, and the { _/ \_ } result is this demo. I optimized and smoothed the { \_ _/ } subpixel precision stars to make it fit in one frame, { _/ \_ } since WinUAE 1.3.x Cycle Exact mode lied to me! Grr. { \_ _/ } { _/ \_ } Crunched with Scoopex-Cruncher. Requirements: { \_ _/ } - OCS/ECS/AGA with at least 512K RAM ;) { _/ \_ } - 385K chip free when started, if you want to exit. { \_ _/ } { _/ \_ } Tested on A500 OCS 512K chip, A500/040, A1200/030, { \_ _/ } A600 and WinUAE, so it better well work on your rig! { _/ \_ } { \_ _/ } "Why do the monsters behave so strangely??" { _/ \_ } - "PERHAPS THEY... LIKE TO CHEW!?!" { \_ / } Hehe. Signing off, { _/ \_ } { \ / } Photon of Scoopex { _/ \_ } { \ \/_/\_\__/\_\__/\_\__/\_\__/\_\__/\_\__/\_\/_/\_\/_/ _\__/ __ \/_/\_\/_/\_\/_/\_\/_/\_\/_/\_\/_/\_\/_/\_\/ /\_\/_/\_\/ _/ \/_/\_\/_/\_\/_/\_\/_/\_\/_/\_\/_/\_\/_/\_\/_/\_\/_/ __\ / /\_\/ / \/_/ \/_/ \/_/ \/ / \/ /\ \/ \/ / __ ____ _______________________ _____ __ \/ \ / \__/___ __ \__ / \ \__ __/ \___/ A ...MORE COFFEE... / \ __/ \__/ \___/(.) (.)\__/ \ \ / \ RELEASE 2009 / \/ \__/ \__/ \ (Y) / \__/ \____/\___/______________________/ \__/ \__/ / \_____/ __/
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