the particle day by Quasar
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∙ - ─────────────────────────────────────────────────────────── ▀ ─ - ∙
ThE PaRtiCLe DaY (c) 1997 by Quasar ■
∙
■ minimal setup ■ ■ ideal setup ■ ·
- 80386SX - 80486DX2-66Mhz
- 256Kb VGA card - 256Kb VGA card
- A No-Sound motherboard ;) - Sound Blaster 2.0
- DOS 5.1 - DOS 5.1
WARNING: DO NOT RUN THE INTRO UNDER ANY VERSION OF WINDOWS
∙ - ────────────────────────────────────────────── [ credits ] ──── - ∙
Sexton - code, music and most gfx
Insane - mage gfx
Int13h - introduction, title and drinking.
Carlos - sound blaster code
∙ - ───────────────────────────────────────── [ introduction ] ──── - ∙
Hello friends, this meeting is about a very important subject for
the whole universe. We all know there are Father's day, Valentine's
day, and a lot of other days like this. Our purpose is to collect
enough signs to able to declare "The Particle Day". We all know the
importance of those little things (the atoms, electrons, etc), in fact,
we wouldn't exist without them. Damn, my little sister is knocking my
coffin's door, hell, today's sisters are not like before!. Well, now I
leave the keyboard to Sexton, and I will go listen to Heavy Metal until
the next sun tells me that I have to wake up for work. Don't forget,
Girls+Beer+Heavy Metal+TASM rules. See ya in three reincarnations,
greetings to your girlfriend (if you have one :-)
Int13h
∙ - ────────────────────────────────────── [ the coder talks ] ──── - ∙
Hi ladies and gentlemen (especially ladies), this is Sexton,
talking about the intro. I started the main lines of code for
The Particle Day in the first days of 1997, I was very lazy at that
time, so, in the first month, I didn't code anything besides a line
routine. When March reached, the University came, and my time was more
limited, but at the end of the semester (in July) I decided not
to take Algebra and Geometry exams and finish the intro instead
(I could have studied, but I wouldn't pass ;). Everything was assembled
with TASM 3.1 and linked with the same version of TLINK. The code
is 100% real mode and should work in any DOS emulator featuring VGA
and +386 op-codes. There is no optimization at all, what you see in
the screen is produced by hard cycle-eating muls. In a few words,
a DX/2-66 with VLB will do a good work. :) (I used a DX/4-100). About
340Kbytes are needed to run the intro, the Sound Blaster is
auto-detected and you won't need to change your configuration if
your machine is faster than a DX/2-66. The last days before the release
I made some tests on a P133 and I saw everything was 70Hz (most parts
are 70Hz in slow machines, except for the ugly scroll zoomer,
the glenz-sinuser, and the texture tunnel). Note that the texture tunnel
is calculated pixel by pixel per each frame. No tables used. I will
use tables for my next productions, I don't really care. It's just
a bit boring using tables with real mode code :). That's all folks.
P.S. Thanks to Local H of BCI for proof reading!
∙ - ───────────────────────────────────────── [ contact info ] ──── - ∙
for fun, coding, music for swapping on Commodore 64
or business. Amiga, and PC (or just for friendship)
Sexton of Quasar Jeu Azarru of Quasar
Ernesto Garbarino Juan Eduardo de Urraza
Monseñor Bogarín 521 25 de Mayo 1533
Asunción Asunción
Paraguay Paraguay
sexton@quanta.com.py jeuazarru@inorbit.com
* All letters and mails will be answered, we are not
lame "no time sorry" guys *
[ back to the prod ]
