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The Globe by VangeliSTeam

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                          ┌──╢ THE GLOBE ╟──┐
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│   Slightly inspired (that is, absolutely copied) from the Globe ST demo ║
│ by Axel of XXX International (coded back in September 16th in 1989).    ║
├                                                                         ╢
│   Do anything you want with this source, but NEVER say it's yours. That ║
│ would be a lie, so there you are. If you use it please DO credit me. If ║
│ you use the idea then DO must credit Axel. If you like it, write to us, ║
│ it would be nice to know.                                               ║
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┌────────────────┴───────────────────────────────────┴────────────────────╖
│              THE CONTROLS:                                              ║
│              ────────────                                               ║
│     At the first touch of a key, the intro will enter interactive mode. ║
│                                                                         ║
│  Plus and Minus       ->      Browse through different globes.          ║
│                                                                         ║
│  Vertical Arrows      ->      Expand/shrink the Y axis.                 ║
│  Horizontal Arrows    ->      Expand/shrink the X axis.                 ║
│                                                                         ║
│  F1 and F2            ->      Increment/decrement vertical speed.       ║
│  F3 and F4            ->      Increment/decrement horizontal speed.     ║
│  F5 and F6            ->      Increment/decrement vertical gap.         ║
│  F7 and F8            ->      Increment/decrement horizontal gap.       ║
│  F9 and F10           ->      Increment/decrement vertical rotation.    ║
│                                                                         ║
│  Space                ->      Save this globe (see below).              ║
│  Backspace            ->      Reset the globe.                          ║
│  ESC                  ->      Guess what?                               ║
│                                                                         ║
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┌────────────────┴───────────────────────────────────┴────────────────────╖
│  The demo is made up of the following sources:                          ║
│                                                                         ║
│ GLOBE.ASM:    This is the thing itself.                                 ║
│ GLOBECFG.INC: Holds the built-in configurations.                        ║
│ GLOBEGRT.INC: The greetings screen.                                     ║
│ COSTBL.INC:   Cosine table generated by GENCOS.PAS                      ║
│                                                                         ║
│ GENCOS.PAS:   Cosine table generator.                                   ║
│ CFG2INC.PAS:  GLOBE.DAT to GLOBECFG.INC translator.                     ║
│                                                                         ║
│   The compilation of the demo is ruled by two variables: TRACE, which I ║
│ use for profiling, and FILECFG. TRACE activates the border colouring, a ║
│ way of knowing how much time a routine takes, measured in % of a frame. ║
│ FILECFG controls the generation of a file, GLOBE.DAT, by the intro. The ║
│ file contains groups of  ten words that form a globe configuration. You ║
│ may  use CFG2INC to convert that file into a GLOBECFG.INC you can later ║
│ compile with TASM. Sorry for the sluggish interface; it works for me.   ║
├                                                                         ╢
│   The included GLOBE has both abilities disabled.                       ║
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┌────────────────┴───────────────────────────────────┴────────────────────╖
│   I don't want credit for this intro, as the idea is not mine. I did it ║
│ because I wanted to see both ST & PC versions running side to side. :-) ║
│ My 386/25 does  it better than  the ST, but NOT three times better  (as ║
│ the Mhz would suggest). Axel said he did it with just 5 IMULs, tough in ║
│ this source you will find 7. Why? I believe it has something to do with ║
│ precalculating some SIN*COS tables. I can't do that because of the #%!@ ║
│ stupid segmented architecture, and I  don't want to  take the effort of ║
│ using protmode (hey, this one runs in any PC!).                         ║
├                                                                         ╢
│   BTW, I have to say that the ST version I  got was preceded by a small ║
│ intro which suspiciously looked quite like a FX I had done before. That ║
│ didn't bother me then, so  I hope this shameless idea-ripoff won't make ║
│ any of you lose your confidence in my limited skills. :)                ║
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┌────────────────┴───────────────────────────────────┴────────────────────╖
│   Some of  you guys who read this are right now in Sweden having fun at ║
│ The Computer Crossroads. I hope to  see a whole load of  new absolutely ║
│ terrific demos coming next week from  true demomakers not hobbysts like ║
│ myself.                                                                 ║
├                                                                         ╢
│   These days the verbal activity against lamers is growing; if you have ║
│ read Future Crew's WorldCharts or receive Internet's demos newsgroup, I ║
│ think you'll know what I'm talking about.                               ║
├                                                                         ╢
│   Just so would be fine. What bothers me is  that for SOME people lamer ║
│ is beginning to mean "someone who  does something I don't like  as much ║
│ as I like Panic or Life." People begin to think they have the rights to ║
│ blame Twilight Zone for requiring a  GUS, or Rennaissance for giving no ║
│ support to the LPT DAC player, or some other guy for being a beginner.  ║
├                                                                         ╢
│   So,  who do those people think they  are? Were they grown almighty or ║
│ something? No. Is demomaking a trademark of  theirs? NO. In  fact, most ║
│ of the blamers are not demomakers, but demowatchers. Some of them threw ║
│ lightning bolts  of flames against Toxic Zombies' Undead release.  Why? ║
│ Because it was just a long scroll and a couple of screens. They said it ║
│ had been a waste of time and money to download Undead. They were angry. ║
│ They should have asked first. But it's so easy  to sit down and impress ║
│ your friends by having the latest demos. And then if you don't like one ║
│ you can blame the authors for not being geniouses. Pathetic.            ║
├                                                                         ╢
│   Demomaking is a hobby, it's  for fun. Maybe someone eats from what he ║
│ earns as a demomaker, but I don't believe there is one. So, if  you are ║
│ starting in this world, then don't listen to anybody who says you ain't ║
│ the type for it. Odds are  that you might someday come with a demo that ║
│ amazes him. And, if you don't, hey, at least YOU TRIED!! Be it fast ASM ║
│ or slow BGI-based code, do it! If I don't like it I will delete it, but ║
│ I'll never hold the right to say you shouldn't have done it.            ║
├                                                                         ╢
│   At last I said it. It's my personal opinion, not VangeliSTeam or some ║
│ other member's (unless  he explicitly states otherwise). So if you want ║
│ to kill somebody for what you've read here, kill me, not  my brother or ║
│ or anybody else. Names mentioned herein  are casual and not  the target ║
│ of my flames. Sorry to  have wasted your time with  this New Technology ║
│ text scroller. :-)                                                      ║
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                                            │Jare (Javier Arevalo Baeza)│
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