The Globe by VangeliSTeam
╔═══════════╗ ┌──╢ THE GLOBE ╟──┐ ╒════════╧══╩═══════════╩══╧════════╕ ┌────────────────┴───────────────────────────────────┴────────────────────╖ │ Slightly inspired (that is, absolutely copied) from the Globe ST demo ║ │ by Axel of XXX International (coded back in September 16th in 1989). ║ ├ ╢ │ Do anything you want with this source, but NEVER say it's yours. That ║ │ would be a lie, so there you are. If you use it please DO credit me. If ║ │ you use the idea then DO must credit Axel. If you like it, write to us, ║ │ it would be nice to know. ║ ╘════════════════╤═══════════════════════════════════╤════════════════════╝ ┌────────────────┴───────────────────────────────────┴────────────────────╖ │ THE CONTROLS: ║ │ ──────────── ║ │ At the first touch of a key, the intro will enter interactive mode. ║ │ ║ │ Plus and Minus -> Browse through different globes. ║ │ ║ │ Vertical Arrows -> Expand/shrink the Y axis. ║ │ Horizontal Arrows -> Expand/shrink the X axis. ║ │ ║ │ F1 and F2 -> Increment/decrement vertical speed. ║ │ F3 and F4 -> Increment/decrement horizontal speed. ║ │ F5 and F6 -> Increment/decrement vertical gap. ║ │ F7 and F8 -> Increment/decrement horizontal gap. ║ │ F9 and F10 -> Increment/decrement vertical rotation. ║ │ ║ │ Space -> Save this globe (see below). ║ │ Backspace -> Reset the globe. ║ │ ESC -> Guess what? ║ │ ║ ╘════════════════╤═══════════════════════════════════╤════════════════════╝ ┌────────────────┴───────────────────────────────────┴────────────────────╖ │ The demo is made up of the following sources: ║ │ ║ │ GLOBE.ASM: This is the thing itself. ║ │ GLOBECFG.INC: Holds the built-in configurations. ║ │ GLOBEGRT.INC: The greetings screen. ║ │ COSTBL.INC: Cosine table generated by GENCOS.PAS ║ │ ║ │ GENCOS.PAS: Cosine table generator. ║ │ CFG2INC.PAS: GLOBE.DAT to GLOBECFG.INC translator. ║ │ ║ │ The compilation of the demo is ruled by two variables: TRACE, which I ║ │ use for profiling, and FILECFG. TRACE activates the border colouring, a ║ │ way of knowing how much time a routine takes, measured in % of a frame. ║ │ FILECFG controls the generation of a file, GLOBE.DAT, by the intro. The ║ │ file contains groups of ten words that form a globe configuration. You ║ │ may use CFG2INC to convert that file into a GLOBECFG.INC you can later ║ │ compile with TASM. Sorry for the sluggish interface; it works for me. ║ ├ ╢ │ The included GLOBE has both abilities disabled. ║ ╘════════════════╤═══════════════════════════════════╤════════════════════╝ ┌────────────────┴───────────────────────────────────┴────────────────────╖ │ I don't want credit for this intro, as the idea is not mine. I did it ║ │ because I wanted to see both ST & PC versions running side to side. :-) ║ │ My 386/25 does it better than the ST, but NOT three times better (as ║ │ the Mhz would suggest). Axel said he did it with just 5 IMULs, tough in ║ │ this source you will find 7. Why? I believe it has something to do with ║ │ precalculating some SIN*COS tables. I can't do that because of the #%!@ ║ │ stupid segmented architecture, and I don't want to take the effort of ║ │ using protmode (hey, this one runs in any PC!). ║ ├ ╢ │ BTW, I have to say that the ST version I got was preceded by a small ║ │ intro which suspiciously looked quite like a FX I had done before. That ║ │ didn't bother me then, so I hope this shameless idea-ripoff won't make ║ │ any of you lose your confidence in my limited skills. :) ║ ╘════════════════╤═══════════════════════════════════╤════════════════════╝ ┌────────────────┴───────────────────────────────────┴────────────────────╖ │ Some of you guys who read this are right now in Sweden having fun at ║ │ The Computer Crossroads. I hope to see a whole load of new absolutely ║ │ terrific demos coming next week from true demomakers not hobbysts like ║ │ myself. ║ ├ ╢ │ These days the verbal activity against lamers is growing; if you have ║ │ read Future Crew's WorldCharts or receive Internet's demos newsgroup, I ║ │ think you'll know what I'm talking about. ║ ├ ╢ │ Just so would be fine. What bothers me is that for SOME people lamer ║ │ is beginning to mean "someone who does something I don't like as much ║ │ as I like Panic or Life." People begin to think they have the rights to ║ │ blame Twilight Zone for requiring a GUS, or Rennaissance for giving no ║ │ support to the LPT DAC player, or some other guy for being a beginner. ║ ├ ╢ │ So, who do those people think they are? Were they grown almighty or ║ │ something? No. Is demomaking a trademark of theirs? NO. In fact, most ║ │ of the blamers are not demomakers, but demowatchers. Some of them threw ║ │ lightning bolts of flames against Toxic Zombies' Undead release. Why? ║ │ Because it was just a long scroll and a couple of screens. They said it ║ │ had been a waste of time and money to download Undead. They were angry. ║ │ They should have asked first. But it's so easy to sit down and impress ║ │ your friends by having the latest demos. And then if you don't like one ║ │ you can blame the authors for not being geniouses. Pathetic. ║ ├ ╢ │ Demomaking is a hobby, it's for fun. Maybe someone eats from what he ║ │ earns as a demomaker, but I don't believe there is one. So, if you are ║ │ starting in this world, then don't listen to anybody who says you ain't ║ │ the type for it. Odds are that you might someday come with a demo that ║ │ amazes him. And, if you don't, hey, at least YOU TRIED!! Be it fast ASM ║ │ or slow BGI-based code, do it! If I don't like it I will delete it, but ║ │ I'll never hold the right to say you shouldn't have done it. ║ ├ ╢ │ At last I said it. It's my personal opinion, not VangeliSTeam or some ║ │ other member's (unless he explicitly states otherwise). So if you want ║ │ to kill somebody for what you've read here, kill me, not my brother or ║ │ or anybody else. Names mentioned herein are casual and not the target ║ │ of my flames. Sorry to have wasted your time with this New Technology ║ │ text scroller. :-) ║ ╘═══════════════════════════════════════════╤═══════════════════════════╤═╝ │Jare (Javier Arevalo Baeza)│ └───────────────────────────┘
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