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Cute Demo MS-DOS
screenshot added by Mills on 2020-11-29 20:40:36
platform :
type :
release date : november 2020
related :
  • rulez 6
  • is ok 1
  • sucks 0
popularity : 44%
  • rulez 0.86
alltime top: #25643
added on the 2020-11-29 20:40:36 by Mills Mills

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Nothing special here, I just wanted to see of my first PC (an 8086 8 Mhz) Was able to do sonthing cute using a VGA card, so I "ported" my GBC demo.

I could not record it from a real PC, so I used PCem. Sprite glitches should be present on real machine. Smooth should be 100% perfect on real machines. If someone can test it on a real 8086, tell me how it worked :).
added on the 2020-11-29 20:45:15 by Mills Mills
I mean, "scroll" should be perfect on real 8086, if someone can edit my first comment... Thanks.
added on the 2020-11-29 20:47:11 by Mills Mills
Still quite cool, some of the stuff running on a 8086 look pretty cool. I turned down the Dosbox cycles to something extremely low and it still was smooth. It's rare to see such optimized DOS demos especially for 8086.
rulez added on the 2020-11-30 00:50:33 by Optimonk Optimonk
rulez added on the 2020-11-30 04:38:34 by sensenstahl sensenstahl
rulez added on the 2020-11-30 07:00:43 by g0blinish g0blinish
Cute indeed :)

Tried it on my XT with a 9.5MHz V20 and it ran fine, only with some really minor glitches in the palette updates in the top of the screen. Even the rotozoomer ran at a reasonable speed.
rulez added on the 2020-11-30 07:54:56 by britelite britelite
I'll just add another piggy to say thanks to britelite, the glitches at the top of the screen are expected (I saw them on PCem, the little cloud in "homer's" scene should also glitch a bit). Knowing that the v20 runs it well, I can consider it a success :).
added on the 2020-11-30 09:03:00 by Mills Mills
wow, it's really good! I was really amazed to see such smooth effects on a 8086 .. there is nothing wrong using tricks like palette cycling for the effects, quite to contrary, it's the magic of demo making ;) ... thx for the source .. looks like the the roto zoomer is pre calculated?
rulez added on the 2020-11-30 14:03:20 by Asato Asato
Yes, it is pre calculated. The roto zoomer works by reading pixels from a 256x256 image, using a table that moves the pointer in ram.
added on the 2020-11-30 14:48:46 by Mills Mills
Nice one, especially liked the wooden cog and the Mario-ish feel of many parts...
rulez added on the 2020-11-30 18:45:10 by baah baah

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